aptass

u/aptass



r/blender•

I have several rigs with animations. All are the copies with same 5 bones and mesh, mostly the same first and last frame, enabling easy transitions between animations. Conditions have changed and now I need to put all animations into one rig and export it to be imported into a game engine.
The problem is that I've transformed locations somewhere along the line on some rigs so the point of origin has moved to world origin. So when I copy location and rotation keyframes from one rig to the target rig, sometimes that gives unwanted movement in location and rotation.

I've tried to solve it by delta transforms to zero out movement both for location and the animations. Also tried to make act

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r/blender•

Hi all,

I’m trying to get vr to run with blender but I’m getting errors each time.

“Failed to create OpenXR swapchain”

Windows 10 64bit 256 gig ram

The varjo base software is up to date and the headset is working.

The machine have dual Nvidia A6000 with the lastest drivers.

Same error in blender from v3.0-3.3.1

Any ideas where I should troubleshoot more?

I’m not finding much info online and the headset supports openXR (enable in varjo base) and seems it compatible

Thanks in advance

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