
aqueus
u/aqueus

Finally back after a lot of not-testing due to work and stuff getting in the way and to pretty much no one's surprise, Lord Dominik's Regards is super-ridiculous.
As ever, you can review my numbers here. The sheet you're looking for is Test Cases, Wave 3: LDR vs. The World.
Well, I'll be brief:
Lord Dominik's Regards is actually kinda busted. For all targets with Armor 60 to 120, M1 + Manamune + Lord Dominik's Regards was the top two or three (or five!) item combinations for all ability combinations.
In some instances, Youmuu's Ghostblade + LDR was second or third, and Serpent's Fa
The TLDR is all the bolded items spread throughout the post; repeated in first comment.
It's finally over. I did the testing for allll the different combinations of AD assassin items. If you missed it, I also did a comparison for which Mythic + Legendary items dealt the most damage, here. That link also includes my testing methodology.
This data set isn't going to be as "gone over" as the previous ones. There's just piles and piles and piles of numbers. If you want to view the spreadsheet of data I gathered, you can do so [here](https://docs.google.com/spreadsheets/d/1N9M5A9Erm0bpK_BT9
TLDR is in the first comment!
Hey everyone, I'm back. The patch came and went and it looks like it shuffled things around a tiny bit. I'm here this time with graphs! Pretty pictures to help tell the story all about how Manamune is still the very best, like no one ever was, and Eclipse is the bee's knees.
Let's start by outlining the testing methodology I used and why - forgive the formatting, Reddit stopped supporting nested list items beyond the second level.
- Talon was level 11 for all tests. I wanted to determine the mythic item (of Goredrinker, Duskblade, Eclipse, and Prowler's Claw) that provided the most damage in most cases. Level 11 is about the time when mythics come online. Lev
I just finished doing some baseline testing for which mythic performs better, then which mythic + legendary performs better, then which mythic + two legendary performs better.
This should come as no surprise, but for raw damage/DPS, Prowler's Claw beat out Eclipse and Duskblade. I don't have the numbers for Duskblade anymore, but it wasn't like it was a tremendous loss between items that were closer. That is, Duskblade + Serpent's Fang (SF) + Ravenous Hydra is about 10% less damage than Prowler's Claw + Serpent's Fang + Ravenous Hydra, and this is true for most sensible 3-item combos I tested with Talon.
In all instances, Serpent's Fang beat out every other Legendary for gold per damage.
!Is there a weird triangular marker on the corpse in the well immediately south of Brentwood Outpost for everyone else?!<
It looks like it could be a marker from the Animus itself, maybe? Is this location used for another quest in the future?
I can't get a single game in that runs under 15 minutes now. It's real hard to fit a card game in between things if it's going to take longer to go to Starbucks, order, eat, and leave.
It looks like even the fastest decks aren't going to be able to keep up with Starshaping or the other heal cards. Not to mention the daybreak cards that slow the game down on curve along with Leo to really stall things out. I don't foresee aggro, or even a standard midrange deck making it far.
I like that Targon's cards are stronger, it just seems like everything is slanted heavily toward slowing the game down and dragging games well past turn 10.
I just want to be able to rotate the texture/fill to the floor. Right now the wood floors run up/down, I just want them to run left/right. Is that possible?
If you have a creature with ephemeral and it gets stunned, or (I believe) has its attack reduced to 0, it's attack fizzles and it returns to bench and doesn't die until end of turn.
It causes an unsatisfactory reaction when you give a unit ephemeral only for it to only die as your turn expires - there's literally no way to kill it off unless the enemy uses a direct damage spell on it or you have Glimpse.
This seems unintended and/or niche, seeing as how you'd need to be running some Ionia/Pilt+Zaun deck to run into the situation where you're facing an ephemeral unit and you can either stun it or burn it and you choose to stun it in an attempt to limit their chance to use Black Spear or Cre
Dunno if anyone else cares about this, but this helps remind me of what I should be doing to finish clearing out my XP buckets for the day; it's just a tool I've been using when I win or lose a match to keep track of where I'm at in my 'grind'.
You can Google Drive your own copy here: https://docs.google.com/spreadsheets/d/1BpzAQcc-Hcnvk7G5NfooabRxNOwUgTDQrcCDTdW6HqM/edit?usp=sharing

