arakash

u/arakash



the important stuff: my PoB

https://pobb.in/lmI-B-Gxiuz8

I feel like I'm missing a fundamental understanding how to scale a character past T16s.
I tried going impale but it ultimately doesn't make much of a difference. There seems to be a mechanism other build creators use that elevate a build like mine from 1 mil to 10+mil but I can't seem to grasp it.

I also don't have influenced weapons, legion jewels, flesh and flame as I try to be as SSF as possible.

Thanks in advance!

1010

r/pathofexile•

Be level 3, equip molten strike. Have to physically run on top of the enemy, get further punished by a slow as hell first hit while the enemy runs out of strike range.

Please just give all strikes the boneshatter/smite attack animation and it would be a huge improvement.

Background info: some skills like molten strike, static strike or infernal blow have a attack delay of 50% on the first hit and a bonus on the second ( so that the average evens out), this makes these skills even more of a pain to play, especially when the attack speed isn't ridiculous. other skills like boneshatter or smite don't have that.

129

r/pathofexile•

I was thinking doing like juggernaut with blood magic for the extra Regen top bewertet go petrified blood and then going something like reap? But it's all very vague atm, so I wanted to ask the community for their experiences.

Thanks!

12


Hey, as soon as I saw the new earthquake gem I can't stop thinking about a giga slam with the Impaler (instant 5 Impales) + the increased impale effect.

There are 2 nodes which give a fuckton of impale effect: "50% increased impale effect on non impaled enemies" through the mastery (20%) and the 2h wheel on the left side, which seem to be made for the Impaler.

Optimally the build would try to get a EQ duration of over 4 seconds, so if we slam outside a boss invul phase and hit the boss that we can take the impales away till the impaler comes off cd after which the big EQ explodes.

combined with warcries and fist of war + echoes of creation seems to be such a giga hit, I can't wrap my head

42


A short overview over the build: I use "Jack,the Axe " in combination with Rigwalds Command and Bears girdle to get around 110% bleed mult, in combination with a fast attack speed to quickly get the 8 crimson dance stacks. I use the insane Regeneration from Jack the Axe to fuel Kaoms Spirit and get a rage regen around 24 rage per second (which gives me 80% bleed mult). I combined it with glad for the bleed explosions and bleed multi.

I currently have somewhere around 600k-700k bleed dps with 8 bleed stacks. I can somewhat do T16s but alch and go is only possible around T 10-12.

I feel like my character is just a little lacking in every way, The damage seems too low for comfortable mapping,

10

I've been wanting to go ngamahus flame with returning projectiles and for maximum balls I've been thinking of going molten strike or volcanic fissures with a focus on max additional projectiles. I'm thinking going trickster or raider since all the projectile nides are on the right side. I somehow need to get to 100% fire conversion (ngamahus only give me 60 iirc).

Did anyone here play a similar build or has any ideas how gearing/ the tree or ascendencies should look like?

Thanks!

15

r/pathofexile•

I always find that I try to get strong enough to do T16s before even thinking about map modifiers. Maybe essences in high yellows but anything under just doesn't seem worth it, like I won't get 4c out of a yellow breach or 6c out of a not heavily invested harbinger

16