just got this very nice chest piece and of course i desecrate and these are my choices. I want to go with the armor for ele damage, since the Armor of this is very high, but the lightning+chaos would also be nice (I need more chaos res, lightnign is already maxed tho).
arakash
u/arakash
the important stuff: my PoB
I feel like I'm missing a fundamental understanding how to scale a character past T16s.
I tried going impale but it ultimately doesn't make much of a difference. There seems to be a mechanism other build creators use that elevate a build like mine from 1 mil to 10+mil but I can't seem to grasp it.
I also don't have influenced weapons, legion jewels, flesh and flame as I try to be as SSF as possible.
Thanks in advance!
Be level 3, equip molten strike. Have to physically run on top of the enemy, get further punished by a slow as hell first hit while the enemy runs out of strike range.
Please just give all strikes the boneshatter/smite attack animation and it would be a huge improvement.
Background info: some skills like molten strike, static strike or infernal blow have a attack delay of 50% on the first hit and a bonus on the second ( so that the average evens out), this makes these skills even more of a pain to play, especially when the attack speed isn't ridiculous. other skills like boneshatter or smite don't have that.
I was thinking doing like juggernaut with blood magic for the extra Regen top bewertet go petrified blood and then going something like reap? But it's all very vague atm, so I wanted to ask the community for their experiences.
Thanks!
Seriously, I keep running into dead ends or other obstacles because I can't distinguish where the hell I'm running in the Wildwood.
This extends to other parts of Poe too. I probably play more via the minimap than the actual game itself, because it's so hard to path without he minimap.
Hey, as soon as I saw the new earthquake gem I can't stop thinking about a giga slam with the Impaler (instant 5 Impales) + the increased impale effect.
There are 2 nodes which give a fuckton of impale effect: "50% increased impale effect on non impaled enemies" through the mastery (20%) and the 2h wheel on the left side, which seem to be made for the Impaler.
Optimally the build would try to get a EQ duration of over 4 seconds, so if we slam outside a boss invul phase and hit the boss that we can take the impales away till the impaler comes off cd after which the big EQ explodes.
combined with warcries and fist of war + echoes of creation seems to be such a giga hit, I can't wrap my head
https://clips.twitch.tv/FaintRelatedClipzTinyFace-hr6LDSre0k8nPifd
holy shit that was satisfying, after the opponent only spammed royal guards, pushing him back to his base multiple times.
A short overview over the build: I use "Jack,the Axe " in combination with Rigwalds Command and Bears girdle to get around 110% bleed mult, in combination with a fast attack speed to quickly get the 8 crimson dance stacks. I use the insane Regeneration from Jack the Axe to fuel Kaoms Spirit and get a rage regen around 24 rage per second (which gives me 80% bleed mult). I combined it with glad for the bleed explosions and bleed multi.
I currently have somewhere around 600k-700k bleed dps with 8 bleed stacks. I can somewhat do T16s but alch and go is only possible around T 10-12.
I feel like my character is just a little lacking in every way, The damage seems too low for comfortable mapping,
I've been wanting to go ngamahus flame with returning projectiles and for maximum balls I've been thinking of going molten strike or volcanic fissures with a focus on max additional projectiles. I'm thinking going trickster or raider since all the projectile nides are on the right side. I somehow need to get to 100% fire conversion (ngamahus only give me 60 iirc).
Did anyone here play a similar build or has any ideas how gearing/ the tree or ascendencies should look like?
Thanks!
I always find that I try to get strong enough to do T16s before even thinking about map modifiers. Maybe essences in high yellows but anything under just doesn't seem worth it, like I won't get 4c out of a yellow breach or 6c out of a not heavily invested harbinger
I can do it in training with a 90% success rate. But in matches it's close to 0. If I factor out the accidental hadouken/shouryuken
His pregame face game. Capcom pls I want to do the ryu Einstein face
Just noticed this in a defiled cathedral map. Rage Vortex isn't really invisible, we just can't normally see it, because it just spawns too high (the visuals at least)
I have about 20 divine vessels lying around, because it's jstu so tedious to look for the bosses for my current pantheons.
Also, nobody trades divine vessels, so pretty please just consume the vessel when doing a map with a not yet unlocked pantheon.
Why does everything have to be so tedious in this game