On mobile, there's a slider that lets you change the size of the select brush but I don't see anything similar on desktop.
bafflesaurus
u/bafflesaurus
If you make a new character on the same realm do you start at the beginning of the campaign or does something else happen? I've read that this game won't have seasons but rather continuous content updates on an irregular schedule. Being able to replay the campaign with your shared stash would add a lot of longevity/replay ability for me.
The most common advice I see in fire threads is to invest in VTI/VOO. This has lead me to believe many people in this community have stock portfolios based on index fund ETFs. When it comes to cashing out your safe withdrawal rate every year how do you manage your positions? Do you try to time the market and sell a lump sum or do you dollar cost average out every month? Initially I assumed fire people used dividend income but VTI/VOO's dividends are too low to cover annual expenses for most people.
I'm interested in trying this game out and I see that there are stash tabs and a battle pass that you can buy. What stash tabs would I want to get in order to improve QOL? How much are the battle passes every season? I don't mind spending the equivalent of a $15 a month subscription for a good game.
I’ve read that the typical timeline for naturalization in Brazil is 4 years but if you invest over 185,000USD you can naturalize in 3. Can anyone verify this?
It explicitly states in the description that when you run out of energy you will overexert yourself and spend life and gain a damage multiplier. Does that mean it will bypass fortify or barrier?
I'm working on a poison trap build for s9 and I had a question about damage types.
With poison trap rogue you are applying several vectors that can increase your damage: vulnerable, crowd control, poisoning damage/poison damage over time.
Is it better to choose a single damage vector or pick from multiple? Does picking multiple create a bigger multiplicative damage bucket?
For example, would adding tempers and affixes for both vulnerable damage and crowd control damage create a larger damage output vs only vulnerable damage?
Main questions:
- Is it better to choose scale damage vector vs multiple?
- Which damage vector is best for poison trap rogue?
I've been getting into an aRPG kick lately and what I've realized that I like the most about these games is just mindless blasting mobs. Then I realize that this is exactly what bullet hell games are. I play D4 and PoE 2 so I'd be interested in something that has vaguely similar mechanics to those games would be awesome. I like collecting items, armor and spells so if you can do that as well that'd be a big plus.
Anyone know how I can fix this issue? It's only happened with this specific location.
I'm interested in trying out Last Epoch season 2. However, my main concern is the accessibility of the game regarding builds. I really enjoy doing homebrew builds but several aRPGs make it difficult/impossible to progress in the endgame unless you're playing some meta build. Is this an issue in Last Epoch?
I'm almost at the end of the Vessel of Hatred campaign and I was curious what I should focus on the most in the endgame to get the most out of season 7. I'm playing Quill Volley Spiritborn.
I'm interested in playing modded Valheim and I'd like to create an experience that has aRPG style elements such as loot rarity, skill trees, classes, dual wielding etc. Are there any mods that you would recommend for this?