bodahn

u/bodahn


Rime of the Frostmaiden

Cold Open

The Bent Nail

Bryn Shander didn’t wake so much as endure. Morning was a rumour - a smear of dirty grey where the sky ought to be. The wind gnawed at shutter hinges and pushed through gaps in stone like it had a grudge. Snow drifted knee-high in the alleys and packed hard in the cart-ruts of the main track.

The Bent Nail sat heavy near the south bend, half-sunken behind a stingy pile of firewood stacked against the wall - too small for the weather, too neatly kept to be free for the taking. Its sign swung crooked, one rusted chain half-snapped. Smoke rose in a thin line from the chimney, more stubborn than inviting.

Inside, the fire burned low an

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So my players don’t snoop in the module which some of them own, and to return the setting of my (distant) youth, I’m toying with the idea of moving from the spine of the world in the Realms to the Flaeness.

Open to (read begging for) ideas!

Charlie Graham Pete and Tom got me started.

Rime of the Frostmaiden - my DM Cheat Sheet (Greyhawk Setting)

Setting Adaptation: From Faerûn to Oerth This version of Rime of the Frostmaiden relocates the campaign to Oerth, in the world of Greyhawk. The cold and isolated region of Blackmoor serves as the perfect stand-in for Icewind Dale, offering similar terrain, danger, and isolation. Ten-Towns is reimagined as a network of frontier settlemen

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