I’m not sure if this is a bug or a deliberate feature, but I’ve always felt that skill cooldowns in this game were unnecessarily long. However, while playing the current event story's bonus section, I noticed that switching to a secondary weapon during combat significantly reduces cooldown timers.
Using Nagi as an example (with all her skills fully maxed out):
- Initial Cast: I used Storm Dance, and the cooldown started at 12 seconds.
- First Switch: After swapping to my secondary weapon, the timer immediately dropped to 7 seconds.
- Second Switch: Swapping back to the primary weapon reduced it further, eventually bottoming out at 5 seconds.
Is this a hidden mechanic I’ve just been un