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If I can't see 1/4, 2/4 or 3/4 I have no idea if anyone else is queuing up. It's also gone from prioritizing by role to prioritizing quick matching every time, so whatever this change is seems pointless.
Really like this latest patch in general, but could do without this part.
Quick FYI, after the counters you have to actually take the blue levitation ring to get credit toward the achievement. Using hyper awakening to skip the levitation part doesn't count. No idea if anyone cares or didn't know that, but here it is just in case!
In case anyone was wandering around looking for what to do with the token, here's how you get the soul:
- Do daily tasks to receive reward chests.
- Open chests for token.
- Take token to hidden hut at the north side of the Mistfog training grounds.
- Interact with table.
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Two things I don't like about the state of islands today is 1) it's very hard to do the content you need/want for completionist reasons and 2) there is so much content wasting away that no one's doing and new players will never experience. Here's a list of things I think would help in order of best ratio of impact to development time (in my opinion as a non-gaming programmer). These could be implemented independently or together:
- Remove minimum player check: There's just no need for this. If you're there queuing up you've already wasted your time, just let us in. You can't farm dew in Shangra, open chests in Lush Reed or kill one or two ships on Drumbeat because of this.
- **Scale con
![Justice for my boy! [Mark 11:12-14]](/api/ImgurImages?id=oIrXH2t.png)



