ckmrd

u/ckmrd


r/Bass•

Hey everyone,

Just to be clear upfront: this is purely for home practice – no gigs, no rehearsals, and I don't record through it either. I go direct into my interface for that.

I play bass mainly, guitar occasionally. Live in an apartment, practice in my home office. Daytime = amp, nighttime = headphones.

I already have a ToneX Plug for silent practice, plus a few bass preamps and a UAFX Dream 65 for recording. So my amp is really just a daytime monitor.

Currently using a PJB Engine 17 (70W Class D) – never turn it past 2 o'clock, more than loud enough. Just getting bored with its ultra-clean sound and fancy a second amp for more tonal options.

What I'd really like is an FX loop, so I c

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r/FighterJets•

Just like the Strike Eagle, The Advanced Eagle surely have pylon for targeting pod under the intake.

https://preview.redd.it/kiwaplsq8zte1.png?width=1920&format=png&auto=webp&s=e2c47ca7eb2d06cb033aeb688848a00ceec85ab3

But all the shown info of Eagle carrying a Legion IRST pod, it is put under the center fuel tank pylon.

https://preview.redd.it/gp6ua5yl9zte1.png?width=1024&format=png&auto=webp&s=e819fe5ded190f5b842df674867717a64d7835ae

The IRST pod is used only for Air to Air usage, where look-up FOV is important. So why the Advanced Eagle put it in a spot that mask most of the look-up FOV, instead of puting it at the normal TGP pod pylon under the intake, for a better FOV?

My guess is t

94

r/dcsworld•

Hello guys, I played FC2 when I was a kid, with mouse and keyboard only. Recently I bought DCS on steam with FC bundle, still using mouse + keyboard for now. I've watched some tutorial videos on youtube but most of them are uploaded 4~5 years ago so I'm not sure it's still applicable now. After some searching I got some questions:

  1. Is AIM120C still the best MRM in game?
  2. Are F15C and J11A still the most capable fighters for overall air combat?
  3. Can those high fidelity models be played using only keyboard and mouse?
49

r/starcraft•

I'm 5k toss in KR btw.

  • Give raven, viper, infester auto attack, just like high templar. Even make them act the same way as workers: when idle, they go away while being attack, only when being A moved they auto attack enemy.
  • Give ghost the ability to use stim, but have no effects on themselves, so Terran players can stim the marine & marauder with ghost in control group without tabbing.
  • Thor and archon should be able to push away friendly units when being A moved, just like the ultralisk in PTR patch. They are all massive units, when in fight, it makes almost no different, when being block by force field, they automatically walk up and shatter it.
  • Chrono boost should be queue-able ju
11418

r/spotify•

Is it only me or does spotify use some strange coding for its music stream. The same song sounds so much different on spotify from youtube. I switched different pair of headphones and IEMs to listen, and the song sounds like completely different as if its another mixed version of the youtube one. Usually simply down bit rate for example from 320kbps to 128kbps shouldn't make this much difference. So I wondered does spotify have some EQ or some sort of things turned on by default? If is the case how can I turn it off then? If not then I'm really curious how spotify make the music sounds different (in a good way I guess).

22


r/allthingsprotoss•

Hi all.

(sry I still don't come up with a TLDR version.)

So, there's a "bug" exist for a very long time in previous patches, that when you controlling a mixed army of, let's say stalkers & colossus, and you target fire (i.e. right click on a single enemy unit, or press "attack" hotkey and then left click on a single enemy unit) on a sieged-up liberator, with ground unit like marine & marauder underneath it, the stalker will go attack the lib for sure, but the colossus will not attack the ground unit, instead it will go straight onto the lib before it start to attack any unit.

You can see the bug in this video.

This "bug" only happens wh

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