compiling

u/compiling



r/alttpr•

Last week's True Pot Hunt was something. It's weird having a 2 hour seed where you're still locked out of a large number of locations at the end because of all the progression items.

This week is a mystery, using my custom weightset. TLDR is it has a chance to roll item rando (with minor customizer settings for possible boots start and different keysanity combinations), entrance rando, strange customizer settings, or some extra spicy modes like chaos damage with extra safeties or major item shuffle (it's worth checking out the list of major item locations if you're not familiar with them).

Seed link:

https://alttpr.com/h

33

r/alttpr•

For the last week of the year, we have the ultimate triforce hunt. True Pot Hunt is Crosskeys pottery lottery where you need to find 213 out of 420 triforce pieces. Hints are enabled, and we start with boots and a lamp to speed things up a bit.

Seed Link: https://alttpr.hiimcody1.com/perm/ARokXMURI

Code: Compass, Hookshot, Lamp, Shovel, GreenMail

About Pottery Lottery

Progression items can be hidden under pots in dungeons, caves and houses. This includes the skull pots in dark world dungeons. Compass item counts are enabled and show the total number of items to find in each dungeon - dungeons without a compass start with it active. Most of the pots are fairly self explanatory,

53

r/alttpr•

There's a new festive out. I'm not sure what it has, but apparently it's keeping some of the good bits of past festives and adding something new. Sounds exciting.

And in weird-seed tradition, I'm making it a 7/7 keysanity.

Seed link:

https://alttpr.com/en/h/owG9506JG6

Code: Bombos, Powder, Powder, MoonPearl, MirrorShield

​

  • Item Placement
  • Dungeon Items: Keysanity
  • Item Placement: Advanced
  • Accessibility: Items
  • Goal
  • Goal: Defeat Ganon
  • Tower Entry: 7 Crystals
  • Ganon vulnerability: 7 Crystals
  • Gameplay
  • World State: Open*
  • Entrance Shuffle: None
  • Boss shuffle: None
  • Enemy Shuffle: None
  • Hints: Off
  • Difficulty
  • Swords: Randomised
  • Item po
38

r/alttpr•

I think Crosskeys with Pottery Lottery worked pretty well. It's a bit longer than usual, but it's not adding too much tedious routing.

This week is a mystery, using my custom weightset. TLDR is it has a chance to roll item rando (with minor customizer settings for possible boots start and different keysanity combinations), entrance rando, strange customizer settings, or some extra spicy modes like chaos damage with extra safeties or major item shuffle (it's worth checking out the list of major item locations if you're not familiar with them).

Seed link:

https://alttpr.com/h/YxMXoqP7Gz

Code: Bow, Hammer, Map, Lamp, Flute

37

r/alttpr•

This week, I'm trying out something more complicated. Cross-keys can already result in a long seed, but maybe pot/shot shuffle on top won't add too much since you're already exploring the entire world anyway. We'll see...

I'm adding (real) starting boots to make it quicker to explore everywhere.

Patch Link: https://www.dropbox.com/s/xxy321qa529n8z6/DR_43959293_BACBgxM5OPAAAAA%3D.bps?dl=0

Code: GreenMail, Hookshot, Glove, Bombos, HeartContainer

Instructions

Feed the bps patch and your copy of zelda into here: https://www.marcrobledo.com/RomPatcher.js/. Or use an offline patcher if you prefer.

About Pottery Lottery

Progression i

33

r/alttpr•

This week, I'm trying out a new experimental mode by Karafruit. Hammer On B is like swordless, but once you get the hammer you can use it like a sword (and also as a y item as usual if you like). So when you need to use the hammer and another item, you can have both out. If nothing else, removing the menuing on swordless Arrghus sounds nice.

Seed link:

https://alttpr-dev.gwaa.kiwi/en/h/rZYvP85vWR

Code: Lamp, MoonPearl, Bow, Shovel, MirrorShield

​

  • Item Placement
  • Dungeon Items: Standard
  • Item Placement: Advanced
  • Accessibility: Items
  • Goal
  • Goal: Defeat Ganon
  • Tower Entry: 7 Crystals
  • Ganon vulnerability: 7 Crystals
  • Gameplay
  • World State: Open
  • En
35

r/alttpr•

Technically, the weird seed is anything that isn't the default settings, so this week I'm doing a fast casualboots seed. You start with a sword and the boots, and GT isn't required.

Seed link:

https://alttpr.com/h/odMEKXEOy1

Code: Heart, Mushroom, Quake, Mushroom, Flute

​

  • Item Placement
  • Dungeon Items: Standard
  • Item Placement: Advanced
  • Accessibility: Items
  • Goal
  • Goal: Fast Ganon
  • Tower Entry: 7 Crystals
  • Ganon vulnerability: 7 Crystals
  • Gameplay
  • World State: Standard
  • Entrance Shuffle: None
  • Boss shuffle: None
  • Enemy Shuffle: None
  • Hints: On
  • Difficulty
  • Swords: Assured
  • Item pool: Normal
  • Item functionality: Normal
  • Enemy damage: De
48

r/alttpr•

It's spooky season, and there's a new festive version up adding costumes and themed music. To make it a bit spicier, I'm making it inverted and keysanity.

Seed link:

https://alttpr.com/en/h/YxMXobpDGz

Code: Pendant, Map, Map, Pendant, Mushroom

​

  • Item Placement
  • Dungeon Items: Keysanity
  • Item Placement: Advanced
  • Accessibility: Items
  • Goal
  • Goal: Defeat Ganon
  • Tower Entry: 7 Crystals
  • Ganon vulnerability: 7 Crystals
  • Gameplay
  • World State: Inverted
  • Entrance Shuffle: None
  • Boss shuffle: None
  • Enemy Shuffle: None
  • Hints: On
  • Difficulty
  • Swords: Randomized
  • Item pool: Normal
  • Item functionality: Normal
  • Enemy damage: Default
  • Enemy health:
34

r/alttpr•

For this week's seed, I'm doing a special mode created by karafruit. It's like swordless mode, but enemies are immune to your items and instead the sword button creates a bee that attacks with the properties of the item you have selected. So hookshot bees will stun most enemies, hammer bees will do tempered sword damage, and fire rod been will burn enemies. Bosses are included and need bees of the appropriate item to defeat them, however Agahnim's balls need to be reflected by your hammer or bugnet like in normal swordless mode. You'll probably need to find the light arrows, because trying to get frame-perfect damage on ganon with a bee sounds hard.

Seed link:

https://alttpr.gwaa.kiwi

43

r/alttpr•

Oops, did I say last week was 4 crystals? Not so much, turns out.

This week is an expert Triforce Hunt (both expert item pool and functionality). You'll need to pick your poison with going into dark world dungeons with low equipment, but you should be able to avoid the worst ones. Probably.

Seed link:

https://alttpr.com/en/h/LzMY3rO9yg

Code: Heart, Bow, BigKey, Somaria, Flute

​

  • Item Placement
  • Dungeon Items: Standard
  • Item Placement: Advanced
  • Accessibility: Items
  • Goal
  • Goal: Triforce Hunt (20/30)
  • Tower Entry: 7 Crystals
  • Ganon vulnerability: N/A
  • Gameplay
  • World State: Open
  • Entrance Shuffle: None
  • Boss shuffle: None
  • Enemy Shuffle: None
  • H
44

r/alttpr•

Last week's boss shuffle threw us a very tricky boss fight with Vitty in SW giving everyone trouble. That arena is hard in general with the moving floor, but Vitty is probably the worst boss to face there (and I've faced nearly all of them). Luckily Trinexx doesn't work in that room at all.

This week, it's an swordless seed, where you need 4 crystals to defeat Ganon. GT requires 7 crystals, but you don't need to enter it (unless it has required progression).

Seed link:

https://alttpr.com/en/h/98vwR5bPMA

Code:

​

  • Item Placement
  • Dungeon Items: Standard
  • Item Placement: Advanced
  • Accessibility: Items
  • Goal
  • Goal: Fast Ganon
  • Tower Entry: 7 Crystals
  • Ganon
25

r/alttpr•

I think I like reduced dungeons instead of clustered for pottery lottery. You're normally exploring the entire dungeon anyway, so I like having pots everywhere. But it doesn't make a huge difference. Also, last week's seed could have been a big jet seed if you found the route.

This week is a mystery, using my custom weightset. TLDR is it has a chance to roll item rando (with minor customizer settings for possible boots start and different keysanity combinations), entrance rando, strange customizer settings, or some extra spicy modes like chaos damage with extra safeties or major item shuffle (it's worth checking out the list of [major item locations](htt

24

r/alttpr•

This week, I'm trying another version of pottery lottery. All house/cave pots have items, and some of the dungeon pots, however this time the dungeon pots will be clustered together instead of random (and will be marked with a different colour). Maybe that will play differently than the other option. Also, it's inverted mode to spice things up a bit.

Patch Link: https://www.dropbox.com/s/oubplsiyruic5mv/DR_612930154_ABABAxg5OAAAAAA%3D.bps?dl=0

Code: IceRod, GreenMail, Bow, Bombos, Map

Instructions

Feed the bps patch and your copy of zelda into here: https://www.marcrobledo.com/RomPatcher.js/. Or use an offline patcher if you prefer.

55

r/alttpr•

That "totally normal tournament" came up with some very interesting modes. I might post a seed from the other modes at some point as well, since this one was pretty popular.

This week, it's an enemizer seed, where you need 6 crystals to enter GT and then defeat Ganon. Enemy health and damage are normal. And you can view the dungeon map to find out what the boss is after you find the compass.

Seed link:

https://alttpr.com/en/h/owG9YV7xG6

Code: Book, Hammer, Mail, Bow, Quake

​

  • Item Placement
  • Dungeon Items: Standard
  • Item Placement: Advanced
  • Accessibility: Items
  • Goal
  • Goal: Defeat Ganon
  • Tower Entry: 6 Crystals
  • Ganon vulnerability: 6 Crystals
  • **Gamep
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