coolnow
u/coolnow
My first device had quite a bit of dust underneath the screen in the top left. Very distracting as the particles were quite large. Apple replaced it without any fuss and the technician made a remark about never seeing this happen.
Before I left the store, I double, triple checked the screen on 50% brightness and 100%. No dust whatsoever. Less than a month down the line, the amount of dust present in the top left corner is almost rivalling my first device. I don't understand how it got in there. There's a thread on ifixit and the apple forums about it, and it seems to affect only iPhone 6s (Plus) users so it might have something to do with 3D Touch or something.
Apple are having a senior
Muslim man forced off London Underground after commuter accuses him of acting 'suspiciously' with an iPad
independent.co.uk/news/uk/home-news/muslim-ma...Spotlight from the top is now completely iPhone 6s style fluid. It was like 30fps when blurring downwards with a janky keyboard prompt but now it's 60fps easily.
3D Touch animations are slightly better, not perfect 60fps but still better than before.
Multitasking is smooth entering or exiting the feature but scrolling through suspended apps still lightly lags and the kinetics just feel off (accelerates scrolling through apps as you get closer to the edge but accelerates fasting on the right edge than the left edge etc).
In all the stores i've tried, they told me they did midnight launches for much smaller games, but to check back when they have confirmation from head office. GAME Arndale are definitely doing a midnight release due to demand, your local store may vary. I'm not sure about supermarkets as my local 24/7 Tesco shuts their electronics section at 11pm.
I'm getting the collector's edition in the post, but my postman sometimes comes late as fuck and i'm not about to lay sleepless in my bed all night until he arrives. Fuck it, i'm playing all night and trading it in when my collector's edition arrives.
I don't think I can wait the night until the postman turns up. I'm planning on picking up the normal edition from somewhere, playing most of the night and then trading it in for credit when my collector's edition arrives. It'll also serve as an insurance in case the delivery is delayed. I'm in the UK BTW, sorry for not specifying.
I just recently found out that there are 2 right near the place i normally stay when i visit Oslo (roughly once every year or 2, going in a month). The big one seems to be Rustadsaga Sportsstue. The concept of these sounds cool but weird to me, as someone from the UK. Are they almost like small community centres situated in strategic places so to serve hikers and people from the surrounding community?
Am i correct in believing i can treat it as any other shop for baked goods and hot/cold drinks? It seems like the opening hours are really short but it's so close to Nøklevann which is where we're going to chill.
TIL Condé Nast, the company that owns Reddit, had an intern program that paid little to no money (less than 1$ per hour), made interns work 10-12 hours a day running menial errands such as picking up dry cleaning and transporting juice from the other side of the city.
nypost.com/2013/11/21/conde-nast-interns-spea...Interesting info from a dev who worked on the Metal Gear Solid PC port (2000)
news.ycombinator.com/item?id=9739731Thanks to malkia from Hacker News! Original post.
[Also posted to r/metalgearsolid](http://www.reddit.com/r/metalgearsolid/comments/3abf2v/interesting_details_on_how_the_mgs_pc_port_was/)
I worked on the port of MGS to PC back in 1999-2000. Here is what I've learned:
- Models were not "skinned" as it was popular in the day. Some textures were covering only the front part of the body, others arms, etc. As such it was possible to use very little colors per texture (16) and use palettes (which is a very small "texture" in the graphics memory). If models were skinned they would've required all the
Thanks to malkia from Hacker News! Original post.
I worked on the port of MGS to PC back in 1999-2000. Here is what I've learned:
- Models were not "skinned" as it was popular in the day. Some textures were covering only the front part of the body, others arms, etc. As such it was possible to use very little colors per texture (16) and use palettes (which is a very small "texture" in the graphics memory). If models were skinned they would've required all the colors used anywhere on the body, and would produce other unpleasant effects (different sampling frequency, especially on the shoulders, et