dayvan

u/dayvan



r/GlobalOffensive•

As in the title, I started a local game and tested recording a demo to see if all grenades work. This is in reference to this post:

https://old.reddit.com/r/GlobalOffensive/comments/1gekeb6/todays_update_broke_the_smokes_in_demos/

It seems smokes are broken on demoes recorded before the 10/28/2024 update. But they work if you record the demo on the latest patch.

However, throwing HE grenades seem to be broken if recorded in demoes post 10/28/2024 update. The game crashes with the error:

GetClassBaseline: FindStringlndex(91—CHEGrenadeProjectile) failed.

I already reported this to valve, so please don't spam them with this bug report :-)

455

r/postrock•

There was a song posted a while back on this sub, which has the same melody (using electronic instruments / sounds) on repeat but it gets louder and more distorted through the whole song.

I can only remember the melody, but not the band or song name (although I think it had the word "Orange" in there).

I've recorded that melody here, hopefully someone will be able to work it out from it :-) https://streamable.com/npnyry

Thanks in advance.

10


r/cs2•

Videos under the following link:

https://ln5.sync.com/dl/94994c610/tedbaep4-95xuqa8e-9zpjyp96-dh3qdg5u

Video 1:

  1. First suspicion: At the 00:04 second mark, he flicks his crosshair to the guy that has already hidden behind the wall
  2. Second suspicion: At the 00:08 second mark, he keeps the crosshair at head level, which makes sense for holding this angle with a scout. But the moment the player behind the wall on top mid crouches and starts to move (peek) at the 00:10 second mark, he lowers his crosshair to head level of a crouched player. In what situation would you normally do this with a scout?

Video 2:

With X-ray on, he traces and shoots the player behind the frag grenade b

17

r/GlobalOffensive•

In CSGO, if a player is above you then on the radar they had the a T on it, and if below, then a ⊥

Here's a thread I found about it. https://www.reddit.com/r/GlobalOffensive/comments/4g6eju/til_you_can_see_if_a_player_is_below_or_above_you/

But what about CS2? I think it had it, but at some point they replaced it with a direction indicator.

Now, on maps like Nuke and Vertigo, I get completely confused where enemies / teammates are due to the multi level structure of the map.

This is even worse on community maps with 20+ players.

Is there a simple way to tell this and I'm just dumb? :-)

219