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u/defet_


r/OLED_Gaming•

For those wondering what exactly changed in the latest firmware update for the 32GS, the EOTF has been modified to improve the shadow tones.

3.03 old:

https://preview.redd.it/2jjg7xj1l05d1.png?width=1200&format=png&auto=webp&s=d671f140ecc3e2ab0ec5660c6d7aab494664a841

new 3.04:

https://preview.redd.it/1shw29c7l05d1.png?width=1200&format=png&auto=webp&s=1806fbb1f5f06e1432f9673095f1df579093d506

However, near-black details are still a notch too dark, with the photo below appearing almost entirely black in-person, even in a near pitch-black room. Ideally, the 0.0005-nit square should be just barely visible, with the 0.005-nit square appearing half-way between that and the 0.05-nit sq

3525

r/nvidia•

Recently, I started noticing RTX HDR softening certain parts of the screen, especially in darker areas. A few days ago, I shared my findings for the feature's paper-white and gamma behavior. Although the overall image contrast is correct, I've noticed that using the correlated settings in RTX HDR could sometimes cause blacks and grays to clump up compared to SDR, even at the default Contrast setting.

I took some screenshots for comparison in Alan Wake 2 SDR, which contains nice dark scenes to demonstrate the issue:

Slidable Comparisons / [Side-by-side crops](http

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r/nvidia•

Took the time today to find out how the new RTX HDR feature upscales from SDR. Here's what I've found:

  • Saturation -50 is true neutral with sRGB primaries. The default Saturation value of 0 boosts all colors. Would have rather preferred a vibrancy slider here, which would only affect more vivid colors. Simple saturation scalers can add unnecessary color to things that aren't supposed to be colorful.
  • The base tone curve when Contrast is 0 is pure gamma 2.0. If you want RTX HDR to have midtones and shadows that match conventional SDR, set Contrast to +25, which matches a gamma of 2.2. For gamma 2.4/BT1886, set Contrast to +50.
    • Note that the SDR curve that [Windows uses in HDR](https:/
347104


r/iphone•

One change that wasn't mentioned in Apple's keynote (that I recall) is the addition of a secondary ambient light sensor. Until now, Apple has only used one front-facing ambient light sensor, used to adjust screen brightness depending on the surrounding light levels. But with the introduction of the iPhone 14, it seems like Apple managed to sneak an additional light sensor on the rear of the phone:

https://preview.redd.it/5iwfuapnqim91.png?width=1227&format=png&auto=webp&s=1830171d6a3eb0d68f0ec9b50787b6781a19d63c

This secondary light sensor is likely located within the upgraded "Adaptive True Tone" flash housing (or with the LiDAR). Compared to other smartphones, this isn't new,

44319

r/GooglePixel•

One of the main advertised features of the Pixel 6 Pro that sets it apart from the normal Pixel 6 is the Pro phone's high variable refresh rate (VRR). Specifically, the 6 Pro should be able to lower its refresh rate down to 10 Hz to save battery. The question that many people have had is, does this actually happen?

Android's Refresh Rate Indicator is not reliable for this

Some people have (mistakenly) used Android's refresh rate indicator within the Developer Options to come to the conclusion that the 6 Pro's variable refresh rate only goes down to 60 Hz, because that's what the indicator shows when the screen is idle. Howeve

1.8K77

r/GooglePixel•

There's been a ton of complaints about terrible auto-brightness on the Pixel 6 phones, from myself included. While it was never that great on Pixels to begin with, I feel that it has been even worse on the Pixel 6, and I think this has to do with a new addition to the lineup:

The Pixel 6/Pro actually has a spectral/flicker sensor on the rear camera setup, next to the flashlight, which doubles as an ambient light sensor.

I first noticed when using the phone in my bedroom in low brightness. When I moved my phone over next to my lamp, with the cameras facing the lamp, my screen grew much brighter. But even before that, I also noticed that when you turn on the Pixel 6 flashlight, the scree

18880

r/GooglePixel•

While the mic quality for general purpose voice recordings and noise cancellation doesn't sound as clear to me as Samsung's or iPhone's mics, I took the Pixel 4 out to an EDM concert, and to my surprise, it handles very loud volume and hard thumping bass really well. All previous Pixels clip and harshly distort at loud volumes, so this is great to see that Google significantly improved in this regard.

One example: (out of many; all recordings sounded good)

https://photos.app.goo.gl/sbuzBogrnFgouqtD6

Illenium's Ascend Tour, melodic dubstep

EDIT: I actually just noticed [dxomark just published](https://www.dxomark.com/google-pixel-4-audio-re

7019

r/Android•

I visited my local Verizon store today and spent a good half an hour with the Pixel 2 and Pixel 2 XL. I tried to find out some of the lesser-known things about the device, and reiterate some of the things you all probably already know along with my opinions.

This might be a long read; note that I'm writing this towards enthusiasts.

The Display

As expected, both the phones adhere to the sRGB color gamut right out of the box, extending to support wider color if an app calls for it. I posted a comment earlier about this:

If you're coming from an iPhone, you're not going to have a problem with the display at all. You're going to love it. The people that report that the display is "was

2.7K369

r/Android•

About a week or two ago, Google pushed a beta update for GBoard that added key shadows if borders are enabled. I thought it looked nice but slightly complained to myself that the shadows were a bit too long. Just this morning I got another GBoard update and I was thinking "it'd be pretty cool if they read my mind and shortened the shadows in this update", and holy crap, they did! Most of Google's updates don't actually do anything noticeable so this was even a bigger surprise.

Before: http://i.imgur.com/xuFuKzN.png

After: http://i.imgur.com/OGtiWZ2.png

Thank you Google, we notice these small things.

327131

r/xposed•

A lot of users who have software keys have a problem in Snapchat where the navbar will overlap with the Snapchat bottom buttons and the chatbox, making them unusable, like so:

http://i.imgur.com/eHPK9Y4.jpg

Would it be possible to make a module for it that raises the bottom of the app the height of the navbar?

PS: There's people that suggest enabling Expanded Desktop for Snapchat, but it just makes using Snapchat more of a hassle and it causes your snaps to have a huge artifact at the bottom.

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