Hi I'm not sure the best place to post this, but a bug I've run into is it appears when Pit Mines' auras overlap it counts all the houses/mines for each Pit Mine.
Proof, https://imgur.com/a/694ot7X
u/devsquid
Hi I'm not sure the best place to post this, but a bug I've run into is it appears when Pit Mines' auras overlap it counts all the houses/mines for each Pit Mine.
Proof, https://imgur.com/a/694ot7X
I wonder if archers will deal bonus dmg against most Malian units since they aren't going to be as heavily armored they might be considered light infantry.
Has anyone tried using Kotlin Native with Godot? How'd it go?
Hey, whats your techniques for targeting the new 2:1 screen sizes? I am referring to devices like the Pixel XL 2, S8, and v30.
-edit- I don't think I was being clear. I am essentially asking you what dpi qualifiers you use on your values xml. Lol I'm using sw336-h692(S8), sw336-w692 (S8), sw411-h740 (xl2), sw411-w740 (xl2)
Hey KTor looks pretty interesting to me. I prefer lighter weight server frameworks (probably because my companies servers tend to just be simple API servers).
Is anyone using it in production?
Hello,
I inherited some PHP servers at my job. We are going to re-write them and I plan to move them away from PHP. I have little experience with PHP and I have various issues with it.
My normal goto server language is Go. I enjoy its simplicity, readability, coroutines, and compile times. However I am a one person army for my company and I would like to start increasing the code I can share between all of our apps. Our Android app is written in Kotlin and I have hopes in a few years I will be able to start bringing that code to iOS and JS as well.
So I want to write a JVM based server in Kotlin :) I have some experience toying around with a few JVM server frameworks, but nothing very su
I just noticed the Android emulator runs noticeably better than my iOS emulator. My app has a complicated UICollectionView/RecyclerView layout and you can notice that the iOS emulator lags on it while the Android emu runs its at 60fps. You can also notice the difference when using system apps, the Android emu keeps a constant 60fps. I'm not knocking the iOS sim, its works perfectly fine.
But the Android Emu has really come a long way!
In our app we recently made a popup asking the user to do something. When I first made it, I highlighted the button my boss wanted the users to click in red. We have a great pastel red in our app, that fits into its visual design well.
My boss demanded I make the button he didn't want to be pressed red. His reasoning being that users will not click on red things and are "scared" of it. I agree there is a "delete/waring red" but this was a rather muted red.
I don't want to provide images as I don't want to mix my work life with my reddit life to much, but is there any validity to his reasoning?
-edit he had me change the positive button to a muted gray.
Using dependency injection seems to be a debated subject on this sub-reddit. Here is a experience I had that I hope makes you consider DI.
I recently began creating an Apple TV app out of our current iOS app. Besides dealing with all the pain of that comes with handling multiple build targets with XCode, I realized lots of my code either won't be compatible on tvOS or will need some major changes to function properly. Since most of that code is injected, integrating the differences with the existing code base was easy! I just injected the right object depending on the platform.
Btw I don't use any DI libraries, I just rolled my own very simple DI system. DI is very simple, do it and you'll
Hey since moving to Swift 3.0+ have any of you guys been getting strange and inexplicable crashes? Its not common, but its a lot more common than with Swift 2. There also doesn't appear to be any rhyme or reason to it.
Any advice?
-edit-
We use Firebase Crash for bug reporting, we recently switched from Crashalytics
Hey my company decided we want to have a more "native" looking preference screen. I'm looking around at my options and I see Android has something called PreferenceFragmentCompat. It looks like exactly what we want, however over on iOS we have something similar but it so restrictive to make it almost worthless for most use cases. It looks like I can easily extend PreferenceFragmentCompat, have it plug directly into our back end, and have custom UI options.
But I wanted to know if anyone here uses it, what your experience with PreferenceFragmentCompat was, and if you recommend using it.
Thanks guys <3 <3
Hey guys does anyone have any experience using Squall for animations? My company recently contracted some animators and they are giving us Squall files for the animation. They seem to work ok most of the time, but there have been weird issues with them looping.
I'm curious if anyone else has used Squall and I would love their feedback. Thanks
Spent today moving to Swift 3.0 and dealing with the bugs associated with the change. I'm sure there are more hiding but I got the main ones. I also resolved all of the new lints.
I really hope this is the last time they have so many major breaking changes. Spending a day fixing a totally functional app isn't that great. (Yes I know I should have used ObjC, bite me) I'm a little afraid its going to happen again, since it seems they kept many of the old global name-spacing classes from ObjC.
Overall the new lints are nice.
The API changes are nice I guess. The APIs are less ObjC and more modern/Java like. I guess if you are a r/swift purest you will be happy. They removed named arguments
Hey guys, my company's business model is founded on Auto Renewable subscriptions. Over on the Android side, this works great. However on the iOS side we are running into issues. I'm curious on what your opinion is on potential solutions and if the fall update to renewable subscriptions will change anything.