directedevolutionist
u/directedevolutionist
Like the title suggests, I'm wondering if anyone has tried using the team rules from the Asia map to either USA or Europe maps? Seems like one should be able to simply adopt the rules... Or is there something unique about the Asia map? How is the player experience changed?
Thanks!
I am a big fan of coop games and already own a number of action-point based games: Forbidden Island, Forbidden Desert, Flashpoint fire and rescue, and Red November.
I recently came across "the captain is dead" and like that it goes to the higher player count...
Has anyone played it who can compare it to any other action point system coops?
How does it hold up? Is there room for it in the above collection or would it be too redundant?
Have been eyeing for a the last month, debating whether to pick it up or not (~20$)...
I generally enjoy a broad spectrum of games and have 2 game groups, one more gamer-y and the other more newbie.
If you own it still, how much replay have you gotten? Alternatively, what did you move onto that scratched the same itch but is better?
Thinking about picking this up... Any opinions on this one? I like options for high player count (6) but not sure how this game stacks up today
Reading the rules... From the reviews, I was originally under the impression that you chose one tile to Axe, one for you and one to sell at a price you set. However, reading the rules it appears you set prices on two tiles and whatever is still in front of you, you end up buying?
So is it possible for 2 people to buy both of your tiles if you price too low? Or only one tile can be bought from you and so you'll always have at least on of your own tiles? What's your interpretation and how do you play? Or basically first player has the most choice and last player has the most money? Thanks for your input :)
I've played and enjoyed 7 wonders and had it on a wish list for a while. As one of the earlier drafting + high player games, it got a lot of love... And then came Sushi go, a simpler to explain alternative... 2015 brought Between two cities and Steampunk rally.
7 wonders is no longer on my wish list as the three games all do drafting with a twist that has dethroned 7 wonders for me... And one the Sushi go party (8p) comes out later this summer, it's likely to be the intro game before I bring out steampunk to the table...
Does your group still stick to 7 wonders or has it been dethroned by a newcomer ?
Going on family vacation next week and trying to figure out what to bring for a group of 6 ( 1 5yr old and 5 adults). current collection on BGG
Would need to be something that packs easy/is small and is easy to explain and Not particularly confrontational and decent replay value. One of the the adults has limited vision on top of being reluctant on rules uptake. 5yr old does ok with many games.
What has been your "family game" for a wide player count and which of the two above would you recommend?
I find these mechanisms to be very engaging to all players and leading to minimal or no downtime between turns. So... What are your favorites? Mine listed below...
Simultaneous action: Evolution, Libertalia, Mission red planet, and Incan gold.
Role selection/follow action: Puerto Rico, San Juan, Race for the Galaxy, Tiny Epic Galaxies, Tiny Epic Kingdoms, and Villages of Valeria.
Red November is back on amazon and I'm considering it... I know its a bit older, so I'm curious how it stacks up against more recent co ops in my collection: Forbidden Island, Forbidden desert, Flashpoint, Castle panic, Tiny Epic defenders, Samurai spirit, The Grizzled, Hanabi, The Game.
The idea of 8p co op game appeals to me, as does the drunk gnomes in submarine theme. For those who own it, does it hold up at 8? How is the replay value? How does it compare against other co ops in your collection?
After playing Loot a few days ago, I got thinking... What are games where you play on a team, by competitively?
My (rather short) list so far: Loot
Cyclades: titans expansion
Ticket to ride: team Asia map.
What else? These are NOT co operative games, they are team play... So... Ideas?
EDIT: thanks for the responses.
To clarify, I'm curious about board games where you have options for multiple teams (> 2) with at least 2 people per team where you have a clear partner that you work with . Codenames is great, but I feel that fits more into team party game (e.g. pictionary where it's not quite the level of strategy you'd get in Cyclades, etc). I don't lump ONUW and resistance in here
Played for the first time last night. Tough and depressing game, particularly in light of recent events in Paris... We came up across the "merry xmas " hard knock card and were not sure if you only get to use it once or it stays in play and once per turn somebody can clear a harknock? What's your interpretation?
Also, with "mute" hard knock - complete silence or just no "speeches"?
OK, last... Do you discuss support tokens at all? With 3 p it was fairly clear where they should go... But as we were discussing strategy, a few times we were putting it in context of " if we do this, we'll need to support so and so, but if we do this, this person may need it"... How do you play?
Considering a Halloween purchase... please talk me in (or out) of one of these. I already own and enjoy Dixit, Resistance, and Flashpoint. Was thinking of something that was more Halloween themed and different from what i own (for replay value). Any input is appreciated!
What are the extra components in the deluxe version? Do they significantly improve gameplay?
I'm flying to visit some family this weekend (3days) so space is at premium since I'm not checking in bags... My nieblings are <5 and upper range is family in their 60s. Anticipating from 2 to 15+ people...
Current list (debating on adding guillotine...)
Hanabi (in its own box)
Coup, King's gold, and Labyrinth: the card game in the Coup box
Loot, Blink, Love letter, and Mini Werevolves of Miller's Hollow in the Loot box.
I think that should cover kid abilities, variable group size, easy to travel, and I can teach all of them within 5m. They already have zombie dice...
Anything else I'm missing that would appeal and travel easy?