
eighthouseofelixir
u/eighthouseofelixir

This post is not really an investigation of a mystery, but more or less an exploration of an in-game inconsistency.
There are two train tracks stretching across the map, forming a huge loop with two branches. The outer branch follows the Flat Iron lakeshore, and goes through Rhodes to Saint Denis, while the inner branch goes through Valentine, Oil Field, and Emerald Ranch to Saint Denis.
As for in-game trains, the usual observation is that the Central Union Railroad p
Basically, I tried to count how many books could be stored in the main section of the Hush House.
- The count excludes the shelf spaces in the jail and in the underground.
- Lore-wise, the Librarian doesn't really store regular books under the water or somewhere burnt by a living flame. Gameplay-wise, these two parts of the House are not very easy to access, as your main workspace would likely be around the Reading Room.
For book storage, I only consider the designated shelf spaces (with a yellow box around it, where books can be put stand-up rather than lying down).
- You can lay books on many other surfaces, but their storage value depends on the height of the book rather than its thick
Hello! I recently finished a BOH guide on Steam and would also like to share it here.
This is a comprehensive recipe guide, mostly about how to meet the Principle requirements - crafting items, unlocking rooms, upgrading skills, and getting an ending - in relatively optimal ways.
The idea for this guide develops from a similar guide I wrote for Cultist Simulator. In CS, there is always an optimal, consistent way to achieve every ascension. There are not really speedrun methods, but
Recently, I discovered that the Dark Souls Map Viewer on PC can check Bloodborne's map if you have the file dump. I have long been interested in Bloodborne's map design details since I played the game on and off in 2017. So, I got my hands on the file dump and checked it via the map viewer. There are a couple of interesting discoveries.
1 - Some of you might already know there is a deep ravine cutting through the middle of Old Yharnam, with bridges crossing over it. There is a river, or rather a creek, at the bottom of the ravine, which is very hard to spot due to how dark Old Yharnam is. But in the map viewer, we can see it in all its glory - when under the sun, Old Yharnam looks
In BOH, when considering an uncatalogued book, what book you will get is random. The game will randomly draw a book from a given "deck", based on the time period the uncat book belongs to. The Hush House spanned five time periods, so there should be five period decks: Dawn, Solar, Baronial, Curia, and Nocturnal.
However, checking the code reveals that a sixth book deck exists called Nocturnal Everyman. It only has three books: Perugian Diaries, What Does Not Bark, and The Locksmith's Dream: Stolen Reflections (vol.4). With such a small deck to draw from, the Nocturnal Everyman uncat books are guaranteed to give you those three books.
Where do these books locate? Visually speaki
All info are from the current version (3.0.5) of the game, including the codex, news pieces, and dialogs.
Revolutions and regime changes are also marked with their background political influences.
19th Century
1823
- Republic of Arcasia established. The Kingdom of Arcas was overthrown, and the revolutionaries established the very first modern democratic republic. The Century of Revolutions began, republicanism and democratic ideas began to rise.
1836
- Republic of Arcasia already impacted at least two kingdoms into republics (Kalrad, Solme), and seemed to be encroaching another (Adania). (Arcasian influence)
1850
- Republic of Lespia established. The Lespian elective mo

Link, from IGN Japan interview
今回のDLCの舞台となるのは、本編に登場しなかった新しい場所です。影の黄金樹がそびえる「影の地」が今回の舞台になります。ワープする形で訪れる、完全に新しい場所です。
設定として、かつては本編の舞台である「狭間の地」の一部だったのですが、なんらかの理由によってそこから物理的に切り離されました。
"The setting for this DLC is a new location that did not appear in the main game. The stage for this time will be the 'Land of Shadows', dominated by the Golden Tree of Shadows. It is a completely new place that you will visit by teleporting. Lore-wise, it used to be a part of the Lands Between, where the main story happened; **but for some reason, it was physically separated from the Lands
Disclaimer: I never attended university in the UK, while this game is based in a UK context, so I might be wrong. But...
I wonder why the building list currently in the game doesn't have a dining hall, cafeteria, or at least a food court for students to sit down and eat meals. It seems that all the students and staff could fulfill their eating and drinking needs entirely via vending machines, kiosks, or inside Lounge/Staff rooms.
I have spent my undergrad years in the US, and US universities, whether public or private, absolutely have these facilities. They are also important aspects of college life; how good are dining halls are would be part of the university's renown. One of the dining
What makes Elden Ring different from previous titles is partly because the in-game world of ER (almost) covers every mentioned location in the lore.
In DS1 and DS3 we fight alongside knights from Astora, Carim, and Catarina, with pyromancers from Great Swamps, etc. But we cannot travel to those realms in the game. In DS2 we also heard places such as Mirrah, Forossa, the land of Giants, as well as characters from there; while the game largely centered around Drangleic.
ER, on the other hand, features the entirety of the Lands Between, which means nearly all the mentioned locations are, in fact, exist on the map. Rumored locations heard from the beginning of the game, such as Caelid and the
First time posting here. The image of the game slipped into my memory earlier last night, I tried to find it with keywords that fit my memory but without avail.
Platform(s): PC.
Genre: Naval combat.
Estimated year of release: Late 90s or early 00s; I played it around late 2000s on a Windows XP computer.
Graphics/art style: Fixed isometric perspective, a 16- or 24-bit pixel art style that sits somewhere between C&C: Red Alert and C&C: Red Alert 2 (both I played).
Notable characters: Nope, I directly controlled a WWII-style battleship.
Notable gameplay mechanics:
I can only remember one level of the game, in which I directly controlled a WWII-style ba

