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emptyjerrycan
u/emptyjerrycan
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It genuinely feels like I'm being stopped from playing/learning the game. Just as I think I'm getting the hang of alliances and setting up tactical marriages, plague events start happening. The events keep having a seemingly "positieve" result that makes it feel like the issue was resolved. Obviously I now understand that it only slows the spread of plague slightly, considering that half my family died and my council was dying quicker than I could replace them.
Then there's coin and holdings. Trying my best to figure out what to invest money in, being somewhat frustrated with the answers, because damn it, I don't actually have those amounts of money right now! But ultimately I realize that
All those things were happening in a sequential order
Hello!
In a recent post, I jerked that I would create my own very simple TTRPG system.
My joke was that I would only have one roll for everything. That is not going to be the case. I wanted to make it simple and I’ve ended up making it more complex than my relationship with my father.
PREAMBLE
What are my qualifications to design a system, you ask? I don’t have any, which makes me as qualified as the McElroys to make my own system. The best part is that I won't even use it, so it doesn't need to work either.
I only really play D&D, as I feel it suits my needs best. I h
Hello Worldbuilders,
My world of Immeriste has been a project that I've been slowly adding onto for years. Until now, ideas have mostly stayed at the local level. Its primary purpose was as a fantasy setting for a D&D game, which means there has been fun worldbuilding at a small scale, with religions and customs partially inspired by mashing up real world cultures or reassembling myths has been my main source of fun. As a setting for D&D, the local area of a few countries on a continent has been the most crucial.
So until now, things have been pretty basic. But I've had this big, wild, kind of crazy idea, and I'm throwing it out there to see what questions it raises in other worldbuilders,
