fcelon

u/fcelon



r/HadesTheGame•

Hades 2 modding question

SpoilerHades 2: Discussion

Is there a Hades 2 mod that gives the player i-frames after taking damage? If not, how difficult would it be to code? I refuse to lose to Eris the Dawnbringer again.

21

r/Minecraft•

Elytrarmor in action

With the newest snapshot (24w36a), you no longer have to choose between wearing an elytra or a chestplate (with the help of a single command and a small resource pack).

Command: /give PlayerNameHere minecraft:netherite_chestplate[minecraft:glider={},minecraft:equippable={slot:'chest',model:'elytrarmor:netherite'},minecraft:item_model='elytrarmor:netherite_elytrarmor',minecraft:item_name='{"text":"Netherite Elytrarmor"}']

Resource pack: [https://www.dropbox.com/scl/fi/c8fdbbk3cfaodlak8bei5/Elytrarmor.zip?rlkey=zz4koeeaszy700aheii0ys00t&st=7zigacdt&dl=0](https://www.dropbox.com/scl/fi/c8fdbbk3cfaodlak8bei5/

21

r/Minecraft•

https://reddit.com/link/1f94r16/video/xrp8pguwwumd1/player

With the newest snapshot (24w36a), you no longer have to choose between wearing an elytra or a chestplate (with the help of a single command and a small resource pack).

Command: /give @s minecraft:netherite_chestplate[minecraft:glider={},minecraft:equippable={slot:'chest',model:'elytrarmor:netherite'},minecraft:item_model='elytrarmor:netherite_elytrarmor',minecraft:item_name='{"text":"Netherite Elytrarmor"}']

Resource pack: [https://www.dropbox.com/scl/fi/c8fdbbk3cfaodlak8bei5/Elytrarmor.zip?rlkey=zz4koeeaszy700aheii0ys00t&st=7zigacdt&dl=0](https://www.dropbox.com/scl/fi/c8fdbbk3cfaodlak8bei5/Elytrarmor.zip?rlkey=zz4koeeaszy

11



r/bindingofisaac•

So, why do I feel it's about time to stop playing this game?

I managed to get almost every non-tainted completion mark with just a few QoL, but getting the last few ones is real pain, especially the ultra greedier. And after dying way too many times in greedier mode as ???, I decided to make things slightly easier. I downloaded a few tweak/rework mods feeling it's the right thing to do given just how unbalanced the greedier mode is. But it felt like applying a bandage on a severed head and I still kept dying in the basement.

Finally, I have had enough and decided to do some balance changes myself. I had a quite simple idea: Making most items in the shop cost less than 15 c, but some powerf

02

r/bindingofisaac•

PSA: Don' t even try using the chaos card as J+E. The controls are just so clunky you will most likely f*ck up. I recently tried obliterating the Great Gideon, but instead I managed to take multiple hits, accidentally use magic skin and still miss. All in all, I lost way too much health in that fight and a run that looked so promising moments before ended shortly after.

34

Hello people, I am totally new to modding and I just made my first mod. It lets Isaac to get rid of useless trinkets, consumables and actives instead of him having to let them lyung around. I tested it in singleplayer and it seems to be working fine. Is there any way I could make it multiplayer/coop compatible?

Also, can you spot any problem with this script? As I said, it's my first mod.

Main.lua:

local testMod = RegisterMod("Test Mod", 1)

function testMod:onInputAction(entity, hook, but)

local player = Isaac.GetPlayer(0);
	
	if Input.IsButtonPressed(Keyboard.KEY_DELETE, 0) then
	
	print(Input.IsButtonPressed(Keyboard.KEY_LEFT_CONTROL, 0))
	
10

r/PixelDungeon•

Hello adventurers,

I recently read through the patch notes of the most recent update and noticed one of Shattered's exploits have been fixed. Reclaimed pitfall traps no longer affect shop items and contents of chests, so you can't use them to "steal" items without paying or using a key. So I decided to commemorate other infamous exploits that are no longer with us.

Trap deletion - Item stealing wasn't the only exploit possible with reclaim trap spell. Before 0.9.0 you could drop a reclaimed trap spell to make it "forger" the last stored trap so it could be used again. This would let you remove unlimited number of traps with just a single spell.

Healing potion farming - Now one pr

161

r/PixelDungeon•

Some people are asking if there are seeded runs in Shattered PD, so I decided to investigate. Turns out there are, kind of.

If you want to tell what is the seed of your run, just open save screen, select your run, tap/click on your Hero and hold for a few seconds. A debug info popup should appear showing various information about your run including your seed.

If you want to play a run with set seed, it's a little more complicated as there is currently no user friendly way to do it. You have to start a regular run, locate your game save folder and unzip "game.dat" file. In it you will find a file named "game" containing data about that run in json format including "seed" followed by a 13 di

718

r/PixelDungeon•

Hello PD players,

today I want to share with you a suggestion to improve one of Shattered's many features.

Shattered PD reworked nearly every aspect of vanilla PD, curses being no acception. However, ring curses behave mostly the same as they did in vanilla. Cursed rings aren't degraded but act as such, reducing player's stats. This is always bad, sometimes even run-ending if the player doesn't have a way to remowe the curse.

So, I propose a change that would make ring curses less detrimental and more interesting. Rings would still have mostly the same stats, just like cursed weapons and armors do, but with a caveat.

Some ideas I came up with:

  • Ring of energy would still boost rechargi
616

r/PixelDungeon•

Have you ever wondered whether or not your hero will survive until next turn without healing? Did you try calculating the amount of damage he would/could take? And did you realize you don't know how exactly do various damage reducing effect stack? Today, just out of curiosity, I looked to the source code to see how exactly does the damage taking work.

Short answer:

It's complicated.

Long answer:

  1. Glyph on Hero's armor procs (unless it's a glyph of antimagic) and can reduce the damage taken. This only happens for physical attacks, not for physical damage from explosions, traps, etc.
    Note: When glyph of viscosity calculates deferred damage, it takes damage reduction from st
144

r/PixelDungeon•

Hi, I have been thinking about Shatterd's consumables recently and have come to the conclusion there is too many of them. What do I mean by this?

1) Too many items doing the same thing

There is a total of 6 scrolls in the game you can use to stop multiple enemies from attacking you (lullaby, amok, terror and their exotic variants) and if this isn't enough, there is also a potion of paralytic gas and a frigid brew. Do you to incapacitate just a single enemy? There is a stone of affection, potion of snap freeze, paralytic dart, dreamfoil dart and dreamfoil seed. And the same applies to many other consumables. While different consumables have different caveats or cannot be used against ce

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