Greetings everyone, I am building an ambitious UE5 multiplayer game with a Titanfall-style gameplay, targeting PC and Consoles. Seeking a passionate 3D Hard Surface Artist and 3D Animator to create the weapons, mechs, and environment props. Most of the backend stuff are already developed by me.
Roles:
- 3D Hard Surface Artist: Model/texture assets (weapons, mechs, props).
- 3D Animator: Create animations for characters, mechs, and weapons.
Details:
- Revenue share model.
- Remote, flexible work.
- Experience with UE5 and multiplayer games is a plus.
Project Vision & Scope:
This game aims to capture the fast-paced, fluid movement and mech-based combat of Titanfall, wi


