genericallyloud

u/genericallyloud



r/AppalachianTrail•

So I live near the trail and I've been looking at buying some property. I just so happened to notice some land that actually has the trail crossing through it that is for sale. If I hypothetically bought it, how would that even work? Are there rules about how close to the trail you can build? Also, as much as I'd love to own land so close to the trail, should I be alerting the Appalachian Trail Conservancy so they can acquire it instead? I would hate for someone else to buy it and create problems.

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r/oculus•

So, with everything coming down in price, it was time to get a second rift for my wife so we can play together. I just got finished setting it up, and only lucky's tale was included for free. Robo recall, dead and buried etc. all cost money. I'm worried it might be because I bought the second rift with the account I use with my first rift. I did create another account for my wife when we set up the new hardware though. Anyone know what's going on?

13

r/battlebots•

Hey, the bot I'm building is 2-wheeled and so the front will be scraping the floor. It's not a wedge bot (sportsman class) and I was curious about what other people have done to make their 2-wheeled bots drive smoothly. I was considering making little rounded feet for the front where it touches the ground (a bit like a rounded bolt head). Was curious if there were any better options.

510

r/oculus•

I thought it would be fun to start sculpting pokemon in medium as a way of getting some practice with it, but it quickly became obvious that it would be tremendously helpful to be able to look at reference images from within medium. It seems like there's no way to do that... anybody come up with any tricks to do it or am I possibly missing a feature?

67

So while I've been doing some language design, I keep coming across a problem that I haven't come up with a satisfying solution for. There's a spectrum in code organization You see it manifested really badly in Java as an example - every class is in its own file named the same as the class. Then there might be an interface very similar to the implementation class which is also in a file with the same name as the interface. Now you have duplication of file name and class name, and often you wind up wanting to call the interface and the class the same thing. So that's one end of the spectrum - a massive duplication of naming which just winds up feeling tedious. On the other end of the spectrum

1040

r/oculus•

I feel like a total idiot, but I could not figure out how to rechalk my hands in the climb with the new touch controls. I looked in the options and saw that the grip buttons are used for rechalking, but it just didn't seem to work when I pressed the button. I would let go of the rock, press the grip button, and nothing happened. After falling a bunch of times, I gave up and figured I would just ask here.

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r/oculus•

So after Touch launched I tried out a whole bunch of games and almost everything was pretty smooth. There were a couple of cases that I saw some extreme stutter that I thought I would mention because its very confusing. The first was in the Unspoken. The matches run fine, but for some crazy reason, when I'm in the apartment, it gets very laggy. Second one is super odd too, when editing my Avatar, everything is fine except when I go to change the color and then the stutter is intense. I'm running with a gtx 980 - so not top of the line, but above min spec.

So a couple of questions - has anyone else run into this? Also, is ASW enabled by default at this point? I was thinking of enabling it, b

84

r/battlebots•

Robot gag idea

BattleBots TV

We've seen presents and plant bots. There's definitely a little bit of room for humor in battlebots - and hey, maybe if you do it right, you can get your opponent off their game. So here's the idea:

What if your robot cried out in pain and agony every time it got hit? "Ahhhh. Please, stop! I never even wanted to do this in the first place!"

1831

r/battlebots•

One more entry for wacky weapon ideas. I'm a fan of punkin chunkin competitions in addition to battlebots, and I noticed that there's a very high power to weight ratio in torsion rope bundles (as can be seen with Chucky III). It might seem a little medieval for a robot competition, but I think it would be neat. I guess I'm curious of a couple of things:

  1. Has it been done before?
  2. Is it a terrible idea?
27

r/oculus•

Just thought I would share a humorous (if also slightly terrifying) experience. Just a couple short days after getting my rift, I let my kids try out the climb. My 8 yr old did great. He got through the tutorial and first level just fine and thought it was awesome. Then I let my 5 yr old give it a shot. Part way through the tutorial he got to the point where he couldn't reach and needed to jump. I was watching on the screen and said he needed to jump for it. What I failed to say is that you press the A button for that. He jumped in real life, and then proceed to miss the grab and fall in the game, which coincided with him falling in real life, and then to top it off, he reached out to steady

5626

So the game is called Pony Sparkleface - it started as joke game title to counter the over-the-top masculine, violent sounding title "Blood Rage" when we had it at game night. Then I thought it would be fun to surprise my game group with a prototype of the game itself (I bought pony meeples and everything).

I've got some pieces in place and I've been playtesting it a bit with my family, but as I've been really trying to push hard on the theme, I'm realizing that what I think would be most fun would be if instead of being this purely cute theme, if there was there sort of ugly catty theme to the gameplay mechanisms with sugary layer on top. Passive aggressive ponies who make fun of each othe

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