gruntbatch

u/gruntbatch


r/photoshop•

You can see screenshots and download Color2 here.

And here is a download link to version 1.0

Photoshop's default color wheel wastes a lot of space, so I made one that is both more compact and more precise. It also features a color blender and a tone palette. It's also free and open source (GPLv3)!

I've also updated Kelvin, a color tuner, that gives you fine control over the temperature of the colors you paint with. You can see screenshots and download Kelvin here.

40

r/git•

I'd like to be able to have a script populate a .gitignore file while also maintaining a hand edited .gitignore file along side it. It's certainly possible for my script to work on the hand-edited .gitignore, but in the interest of simplicity and safety I'd like to keep the two different files separate. I know that git handles multiple .gitignores nested in subfolders, but my use case would be multiple .gitignores in a single folder.

Does git have some kind of mechanism for combining multiple .gitignore files, like an #include directive or something?

54

r/photoshop•

Here is the github repository, where you can see some screenshots

And here is a direct link to v1.0

I made extensive use of Vasiliy Kuznetsov's Coldwarm plugin back in the CS6 days, but it uses Photoshop's old Flash-based plugin system and is no longer usable with Photoshop CC.

If you're unfamiliar with Coldwarm, it generates cool and warm color swatches based on your current foreground color. Very useful for dialing in the right color in a painting.

462




r/gamedev•

I've done some experiments with programmatic procedural meshes in the past, but I don't know much about geometry shaders. From what I've gathered, both methods are used to create dynamic geometry. I know that there's quite a technical difference between them, as one is CPU based and one is GPU based. On a higher level, I have no idea when to use one or the other, or why.

So, what are some use-cases for either? What are some examples of using them together?

edit: for clarity

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