hexperiment

u/hexperiment




r/DotA2•

The guild feature is everything I wanted with guild challenges and steam chat integration. Thank you Valve.

However I just wanted to add that 50 member limit is way to little compared to the old guilds which I believe allowed up to 1000. I understand that you might want the small limit to make guild leveling more challenging. But since the feature is not competitive among other guilds, I don't see why every guilds should be limited to 50. Not to mention, you can only be in one guild at a time thus making multiple guilds is no option.

I wouldn't mind if increasing the guild level requirements for having more than 50 members but pleaaase allow us to add more people to the guild. Thank you.

2611






r/DotA2•

It's probably obvious to some of you but I thought I'd share her combo that I've thought of.

  1. Cast Cursed Crown on one of the enemies, preferably the one in the middle

  2. Immediately Terrorize enemies in aoe

  3. Place Bramble Maze in the area the enemies are fleeing to (should be predictable where they running to). Enemies will run into bramble mazes, hopefully clustering them together

  4. After 4 seconds of being terrorized, Cursed Crown will trigger and stun enemies for 3.5 seconds

  5. Use Blink Dagger and blink into the middle of stunned enemies and use Bedlam (should be usable now that Terrorize effect is finished)

  6. Use Shadow Realm after enemies are no longer stunned (or earlier

05


r/DotA2•

So for some reason, OSfrog decided that minesweeping the proximity mines was too hard when hidden in the trees or uphill so he decided to add a sound to warn the players if a proximity mine is in their proximity.

Now I get that the proximity mines do absurd amount of damage and trying to minesweep them when they are hidden in the trees or uphill is a pain. However, the fact that it triggers the sound EVERY TIME the player gets close to it just makes it a perfect trap for deaf people.

Current State:

Proximity mine plays the sound every time an enemy gets within its trigger radius

Suggested Solution:

Proximity mine plays the sound only the first time an enemy gets into its radi

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