
jaddison55
u/jaddison55

Dynasty of the Sethos (1930 points)
Necrons Strike Force (2000 points) Awakened Dynasty
CHARACTERS
Chronomancer (65 points) • 1x Chronomancer’s stave
C’tan Shard of the Void Dragon (300 points) • 1x Canoptek tail blades 1x Spear of the Void Dragon 1x Voltaic storm
Hexmark Destroyer (75 points) • 1x Close combat weapon 1x Enmitic disintegrator pistols
Imotekh the Stormlord (100 points) • Warlord • 1x Gauntlet of Fire 1x Staff of the Destroyer
Orikan the Diviner (80 points) • 1x Staff of Tomorrow
Overlord (105 points) • 1x Resurrection Orb 1x Voidscythe • Enhancement: Veil of Darkness
Overlord with Translocation Shroud (105 points) • 1x Overlord’
Has anyone made Trazyn work in a list? He hits really hard with his melee attack and he is the only unit in the army to sticky a objective.
So has anyone made him work and if so what's the list and strategy?
I'm moving down to Texas and I was wondering if anyone could point me in a good direction to start job hunting that's not indeed?
I have been driving for 3 years as a tanker hauling blasting agents out to mines but I want to swap to payment hauling. Maybe stay with tankers and I'd like similar pay to what I have, I made 92k gross last year at $32/hr.
Is there anyway to counter Trazyn's "Surrogate Host" ability or is it a perma death thing?
Maybe awakened dynasty's eternal revenant stratagem?
Ok so the Convergence of Dominion doesn't move we know that and you can technically have 3 to a single unit that have a 12" unit coherency rule.
It has the Necron reanimation protocol as well.
So theoretically since there is no rules about you have to reanimate a model right where it does you can set up the COD on the deployment line and when one of the three dies during your reanimation phase you can reanimate one of the COD models and place it further into no man's land as long as it's with in the 12" of one of the other 2 models. In the method, yes it would be contingent on the enemy shooting them to death, you could move your COD models forward yes?
And if you have a Reanimator near o
Inside Awakened Dynasty would a Skorpekh Lord using the Phasal Subjugator enhancement castle well with a few units of Flayed Ones?
I'm running a unit of x10 Warriors to go inside the Ghost Ark, yes I know it's not popular, and I was wonder who would be best to lead them? Awakened Dynasty.
- Chronomancer with x10 reapers for move/ shoot/ move with -1 to hits against them with +1 to hit rolls from the detachment.
- Plasmancer with x10 reapers to get +1 to hit role and lethals on 5s, plus a additional attack form his special ability.
So thinking using the Ark to move them 10", doubling their speed, to get them into the fight quicker. Maybe have them dance around with Chronomancer's move/ shoot/ move ability or just rush them in with the Plasmancer to get as much damage in?
I'm looking for the Compat Sniper Rifle ID to add through console commands. I did it the other day but started the character over and for the life of me can not find that dang ID code again?
Would it be possible to use chems to become near invincible and beat up NPC unarmed? I'm thinking Chems, Nerd Rage, Iorn Fist, Bloody Mess, Criticals and VATs, defensive perks, etc but I'm thinking take Chems and then go into a berserk rage and swing haymakers until everything is dead?
Firstly what is everyone's thoughts on the new codex and detachments?
Secondly can anyone explain or give opinions as to why they excluded Changelings and Blue Scribes from the new codex, are they not apart of this daemon faction?
FO4 Build: Power Sniper lvl86
- Power Armor
- Bare Fist/ Snipers
Strength • Iron Fist - 5 • Armorer - 4 • Blacksmith - 4 • Strong Back - 3 • Power Train - 3
Perception • Rifleman - 5 • Sniper - 3
Endurance • Toughness - 5 • Life Giver - 3
Charisma • Loan Wonder - 3 • Local Leader - 2
Intelligence • Medic - 4 • Gun Nut - 4 • Science - 4 • Robotics - 3 • Nuclear Physicist - 3
Agility • Sneak - 5 • Mister Sandman - 3 • Ninja - 3
Luck • Scrounger - 4 • Bloody Mess - 4 • Better Criticals - 3 • Critical Banker - 3 • Grim Reaper's Sprint - 3
The idea is a Power Armored Sniper who uses deadly fist when things get to close. Leader of the Minutemen and the Commonwealth, so enough charis
Is there a way to re-enable CCommands in survival mode with out using mods, during a vanilla playthrough?

