lonagi
u/lonagi
5 months of work, one messy stage walk, and a Best Craft win - my Necron cosplay at GoCon (Moldova)
reddit.com/gallery/1wbnf5u5 months of work, one messy stage walk, and a Best Craft win - my Necron cosplay at GoCon (Moldova)
reddit.com/gallery/1wbnf5u
reddit.com5 months of work, one messy stage walk, and a Best Craftsmanship win - my Necron cosplay at GoCon (Moldova)
reddit.com/gallery/1wbne8q
reddit.com5 months of work, one messy stage walk, and a Best Craftsmanship win — my Necron cosplay at GoCon (Moldova)
reddit.com/gallery/1wbnclv5 months of work, one messy stage walk, and a Best Craftsmanship win — my Necron cosplay at GoCon (Moldova)
reddit.com/gallery/1wbnclv
reddit.comI'm from Moldova and I'm planning to build a full-scale airsoft field recreating de_dust2 from CS. Need to raise funds for construction.
Problem is Moldova isn't supported by Kickstarter or Indiegogo, so I can't just create a campaign normally.
Has anyone here dealt with launching from an unsupported country? What did you actually do? What worked, what didn't?
Hey everyone! I'm working on a cosplay project and ran into a wall — hoping someone here has been through this before.
I downloaded a 3D character model from Sketchfab and opened it in Blender. I managed to separate the body parts (head, torso, arms, legs, etc.) and ran an automatic retopology to reduce the polygon/triangle count. I'm a complete beginner with 3D software — everything I know came from YouTube tutorials over the past few days.
The problem: when I import the simplified model into Pepakura Designer 6 and try to unfold it onto A4 sheets, the result is completely unusable. There are hundreds of tiny fragments and random strips everywhere — nothing that looks like something I
Hi everyone, does anyone know what the problem could be? I made a simple FPS scene with 4–5 meshes in it, everything works great and runs fine in the editor, but if I build the executable, after the Unity splash screen it just hangs for about 300–400 seconds, and only then the game finally loads 😅
I tried disabling meshes, tweaking shaders in every possible way, changing compression, etc. — nothing helps. The project uses URP, and the file sizes it generates look completely normal: data.unity3d is about 200 MB and it’s the only file larger than 10 MB. Everything else is tiny. Basically, it makes no sense at all 🙂
Ok so now -1 dmg instead of half. But. If dmg is 1 It remains 1 or becomes 0?
Recently I was on Gocon 2025 Moldovas as Ainz, and now I have a few more photos
Is it possible to buy a spidey in Moldova ?(((

