malaroo
u/malaroo
I've tried everything I can think of, but nothing I do can get Reshade to trigger when using anything other than Vulkan. Problem is, Vulkan crashes very consistently, almost every other time a new scene loads. The few mods I'm using don't seem to affect anything; it doesn't crash with OpenGL regardless of mods.
So, Vulkan works with Reshade, but crashes. The other APIs don't crash, but won't load Reshade.
So, how exactly are people getting it to run with Reshade? Is there some fix that stops Vulkan's crashes? Some way to get it to accept Reshade with OpenGL/DirectX?
I'd really appreciate anyone's help who has figured this out. Thanks.
Specifically, I'm doing some model modding in WWHD. Changing meshes works fine (usually), textures are a piece of cake. I feel like the tools exist to easily change just about any aspect of Wii U games.
...Except for bones, for some reason. I've been looking all day, and the only thing I can find that even kind of attempts to replace bone data is Switch Toolbox, except that checking "Import Bones" makes the game fail to launch 100% of the time, even if you import the vanilla, unchanged bones.
Is there any way to do this? Feels super odd that there's a plethora of tools dedicated to all of this, but none of them can do bones at all.
Thanks in advance to anyone who knows anything ab
Or a lost version of a specific track, to be more precise. I used to frequently listen to a (demo? unfinished?) version of William Orbit's Optical Illusion on Youtube when I was younger. It was one of my most-listened tracks; a daily thing for me years ago.
This version was uploaded under the name "New Nebula" instead of "Optical Illusion" and sounded similar to the final release, but with many notable differences which gave off a somewhat different vibe. One day, it seemingly just ceased to exist, and the only information I can find on it is some text pertaining to its name on a Russian site.
I've wanted to hear it again for a very lo
When Ocarina of Time originally came out, it was heralded as one of the most realistic looking games to date. Majora's Mask followed, and then with the graphical leap of the Gamecube, Nintendo showed off a very "realistic" looking (for the time) demo of what Ocarina of Time could look like on the new hardware at Spaceworld.
People absolutely lots their minds, because it was among some of the most realistic looking gaming that anyone had ever seen at that point. When Wind Waker was announced instead, the backlash to a "cartoonish" Zelda was overwhelming negative, making headlines in gaming journalism. This eventually lead to Twilight Prin
I was just watching the gameplay showcase again, and I realized that they actually showed us an earlier iteration of RE9 (with fairly different content) from when they tried to make a horror game centered around Leon. Obviously, that's what Nakanishi was talking about so it makes sense in hindsight, but having yet to play the game, I didn't realize that the footage they were showing actually was that abandoned vision of the game.
https://www.youtube.com/watch?v=i9HIc7GZLa0
Starting at exactly 0:50, we see a few moments of a different version of Leon, exploring a different version the Wrenwood Hotel, instead of Grace. His jacket and animations are different, he seems slightly thinner, a
Maybe I'm odd for finding this so entertaining, but I'm a huge music/Resident Evil nerd, and I just realized that one of my favorites shows from way back - The X-Files - has background music that is so similar to classic Resident Evil's OSTs that they almost feel interchangeable.
This track even starts with what sounds like the very chime you get upon starting Resident Evil 2 remake (with classic BGM/SFX enabled), seen here.
Sounds like they were using very similar sound libraries/synths, which would make sense, being from the same era and belonging to very similar genres. Sadly, you ca
I'm about 80 hours into this game, playing slowly as I do all big RPGs, and the more I play, the more I love it. This far in, it's still showing me new things; still surprising me in the best ways.
I could write a massive article on all the things the game excels at. I could talk about things it could do better, but in the end... the most disappointing thing about it is how people reacted despite what it is, and what that means for the company who made it.
The game is fundamentally very similar to Bethesda's Fallout or Elder Scrolls. Similar mechanics, depth, and scope... except, simply put: more, and better. The gameplay is smoother, in general is much more fun, and has much more var
Right now, I'm currently using a cheap Korg 25-Key NANOKEY2BK as a simple keyboard, and it works extremely well for its price, but having only 25 keys is pretty limiting and I hate manually switching between octaves. I was wondering that - if I bought a second copy of the same model - would it function completely independently, or would switching octaves on one keyboard overwrite the other one as well?
I don't really have the space at my workstation for a full keyboard, so this would be ideal, but I don't have much experience with in-depth MIDI controller usage, so I'm not even sure if it's feasible. Any input is really appreciated - thanks.
Since the game came out, I've been trying to find the music that plays during the ride on the way to the St. Denis bank robbery. It plays during the "traveling" cinematic and ends with a view of the bank itself. It's a little bit mellow and a little bit tense, with a restrained but catchy beat. Does anyone know what the title is? I swear I've looked through the whole soundtrack. Thanks.
I'm not able to update at the moment, but I was curious to hear about a few changes from people who've been playing with the update. I know the framerate has been smoothed out, but I've also heard claims of less fog, more frequent sunny days, and tweaked pop-in distance.
Mostly I'm curious if the fog claims are substantial, and if the decreased pop-in distance is noticeably detrimental. Are there any good comparisons on this? Any first-hand experience to share? Thanks.
Seen here, this control menu would suggest that there are at least 8 "abilities" that all require their own specific controls to execute.
I was wondering if anything related to this has since been revealed, and especially if it's at all similar to Twilight Princess's secret techniques. I'm trying to avoid spoilers, but this is one thing I want "spoiled", as move-set variety is a huge selling point to me. Thanks for any info.