I appreciate that this game isn’t aggressive with the monetization. But I wish there was a longer content runway. PvE events are fine, I guess, but robust single player content would add a lot to the game IMO.
maximumutility
u/maximumutility
These battles represent major victories, and Isengard had already fallen. Obviously, Sauron and his allies still possessed military strength, but it seems as though the Free People were very well positioned at this point.
How large of a setback for Sauron was this? Was Mordor in a better or worse state than, say, after Boromir drove the orcs from Osgiliath?
Militarily, how would the war have played out had Aragorn not marched on the Black Gate? Disregarding Frodo and the ring.
It is commonly said that there were 10,000 Jedi at the beginning of the Clone Wars. If the total headcount of the order was reduced by 1/10 (an old use of “decimated”) by the war, this gives around 9,000 Jedi at the time of Order 66. If someone out there has worked out the total sample of named Jedi as of the end of AotC and tracked how many of them died during the war, I'll gladly take that death-rate instead given a way to include graduated younglings to the total.
Order 66 is very effective, but obviously not perfectly effective. We see six Order 66 events on-screen in Revenge of the Sith, and 4 of these are successful. I think it’s fair to treat Yoda as exceptional, but Obi-Wan’s su
Here are what I mean: https://imgur.com/a/ZnyMNWk
The documentation appears to be outdated and mentions a "+ Add a group" button that no longer seems to exist: https://imgur.com/Gpj5Qmr
Let's say I want a new column named "on-hold" or I want to change their default colors or names. I am trying to figure out where I can access these groups that form the columns of a Board. I understand that these groups contain statuses, and I can easily add or edit these statuses, but I can't find where to make changes to the groups themselves.
Could anyone show me where this is? I'm surprised that it's so hard to find.
I vividly remember the days of Crafting Parts and Officer-spam, and it’s awesome how far this game has come. CS in particular was a home run. The freedom of the ground phase feels like an authentic battlefront experience, and the ship phases feel straight out of TCW.
There are some small changes I’d make, though. I still believe that too high a percentage of each match is spent on the capital ships. I think that increasing the ground phase tickets (or slowing them down) and decreasing the times for the ship objectives (again) would place some extra emphasis on the ground portion, which is where this mode shines
Also, changing the boarding reinforcements rate for the gunships to be more
So with the new Falcon being 35k and heroes costing “less than legendary skins”, 35-75 is where we can expect prices to land.
This doesn’t seem like such a terrible thing, given how quickly you can earn credits. You can get 1000 just by logging in and playing 4 rounds of arcade. A mediocre GA match gets you 300-500, and challenges give 500-1000.
I’m not really sure why people are so upset today. Personally I was worried about new heroes costing more than legendary skins, but I think the 80k maximum is pretty reasonable.
The current model is: all launch content is available immediately, skins and DLC heroes cost credits earned by a couple weeks’ worth of playing. Seems pretty reas
I get that the skins themselves are maybe underwhelming, but just want to make this point now that some people are shocked to not see new maps or whatever game mode they wanted
In my mind, this would accommodate the players who feel strongly about immersion, while also not completely undermining the element of wanting other people to see a skin that you’ve unlocked. Players who care less about consistent trooper appearances would probably forgo these unlocks
Which is not a bad thing on its own, but it does make me miss the original conquest mode which non-linearly spread out objectives to make room for variety and strategy.
Is it speculated that we might get different large-scale modes in the future?
Want to get an idea of where my expectations should be
I definitely wasn't ready for the huge empty feeling that would follow. There's no way I'm gonna be able to be productive today; way too many emotions to process. After playing three long, immersive, and very personalized games back to back, the real world seems like an unimportant and far away thing right now.
By that I mean loud house parties with drugs, moral ambiguity, and loose acquaintances. Not board games/netflix with people and alcohol.