midgemage

u/midgemage


r/Starfield•

So it appears that there is a trick to skip the somewhat tedious exercise of wheeling captured ships back to a port in order to own it. I've checked that this works both with landed ships and docked ships in space, but is slightly more complicated/annoying in space.

Step-by-step:

  1. Sit in pilot seat of stolen ship.
  2. While sitting, open Fleet menu to stolen ship page (Should be first page you see menu -> fleet menu)
  3. Set stolen ship as Home ship
  4. Return to original ship
    1. (LANDED SHIP) Easy, just walk back.
    2. (SPACE SHIP) Your original ship will immediately undock and start flying off. What you need to do is to turn, target your original ship, and DOCK IT AGAIN. You can then
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r/MonsterHunter•

I've been farming Rampages to meld Talismans and I'm turning up meld results that just seem statistically bizarre if my initial assumptions about Melding were correct.

I've briefly checked posts here (/r/MonsterHunter/comments/mizqnr/mh_rise_craftable_talisman/, r/MonsterHunter/comments/mikzdn/have_any_of_you_melded_a_weakness_exploit_2/) and it seems datamined information suggests that skill 1, 2 are rolled independently from each other and combined into a single talisman, which then caps the maximum slots to be rolled for.

However, I'm seeing an absolutely unreal amount of exact duplicates of charms in a short period of farming time which should be very unlikely if the above were true.

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I've got a particular strain of zombie itch and I can't seem to find the right game to scratch it.

I'm looking for a zombie game that's strategy/RPG-ish, but with detailed base building and survivor management elements. Ideally the scale would be somewhat small (small group of survivors, not looking to rebuild civilization or anything), there would be some kind of leveling or character progression system, and some degree of randomization between games. Defending your base should be a focus of the game (turrets or traps?) with a need for scavenging to survive. Real time is acceptable but turn-based would be preferred.

I have played Rebuild 3 but it's a little too large scaled and abstracted

1410

r/buildapc•

###Build Help/Ready:

Have you read the sidebar and rules? (Please do)

Yepperdoodles.

What is your intended use for this build? The more details the better.

  • Medium~high(?) graphics AAA gaming.
  • Little bit of 3D modelling/rendering.
  • (CPU/RAM demanding?) Running analysis using mathematical (MATLAB) or professional CAD (ANSYS, CREO, Spice...) software suites.

If gaming, what kind of performance are you looking for? (Screen resolution, FPS, game settings)

1080p monitor. Hoping for 60FPS on medium~high on modern AAA titles, but it doesn't bother me if I have to crank it down to low/lowest to get those frames (and view distance!

13

r/tipofmyjoystick•

Platform(s): PC

Genre: Strategy (Real time and turn-based elements)

Estimated year of release:

Graphics/art style: Sprites

Notable characters: Main character is heir to a mercenary company, inherits astronomic debt.

Notable gameplay mechanics:

  • Isometric-ish view in both strategic and tactical layers.
  • Strategy map and units on it are controlled in real time, battles are turn-based. No buildables in the strategic map, only pre-existing towns and fortifications
  • Each town had a town screen that could be entered and had facilities that could be used (bar, construction yards, markets, government buildings, defensive walls). Owned towns could be developed/built up in some way.
  • Had a
44


r/skyrim•

Just found something interesting whilst playing and thought you guys might be interested. Those with only vague knowledge of enchantments read the first paragraph, otherwise skip to the bold.

As most of you will know there is an enchantment Resist Magic which is lifesaving against the more powerful mage mobs (and those excessively annoying soul gem turrets...). This enchantment 'caps' (... Yes, I am aware that enchantment magnitudes are technically not capped at 100 Enchantment) at your highest enchantment level and with 5/5 in the Enchanter perk to give a 20% magnitude enchantment. With three wearable items that fit with Resist Magic (Amulet, Ring, Shield), you can easily bring your Resist

23