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mnfork
u/mnfork
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I'm looking for the recipe for the chili from the Green Dragon Inn in Boston, MA.
Is our big sleepy friend at all viable in solo? If yes, are there any critical points to the build or play style there?
So a thought struck me - I believe that supports could become more dynamic/complex/exciting with the addition of multi-health types. I must admit that this is indeed a "Overwatch did it" thing to some degree, but I there is a real opportunity for improving things here.
The basic idea is to include different categories of health and then supports that focus on buff each time. For example, let's consider normal health, shields, and armor. Normal health would be what we have now - everybody has it, you die when you lose all of it, and supports bring it back (maybe in a burst, overtime, from far, or close). Shields, instead of just being "normal health above your max hp" like they are now, co
I have recently decided to really focus on playing warrior - when things go decently (i.e. the game is not a one-side stompfest), I find I very much enjoy warrior heroes. The issue that I'm having is in terms of guides/information for playing warrior (mostly I'm just finding really old guides and people complaining that no one wants to play warrior). So I have several questions:
- Which pro-warrior players are solid in fundamentals?
- What are the most important fundamentals/goals for warrior in any case?
- Is solo-queuing warrior just the worst idea or are there some tricks to it?
- How much impact do high level tier lists and pro-level strategies have on mid-low (in the high 20s) level ra
We all see plenty of complaints about match-making, MMR, and the like here. I instead have a question: What happen to the proposed improvements to MMR calculation to consider player performance? I'm referencing the discussion from the Blizzcon State of the Game panel. While I certainly realize that this was pegged as a 2016 change anyway, some new information/update/discussion of this would be nice.
Personally, I believe that basing MMR on more than simply wins or losses would make a huge difference. Currently people are punished for several things out of there control: getting matched with trolls (which empowers trolls to troll since they actually eff
Every game I play, I lag my way through other people are dropping near continuously, and the rest of the team is complaining about lag. The worst part is that I normally show between 60 and 90 fps and sub 50 ms ping (although this spikes to above 500 with the lag). Now, I know I've seen other posts about this - I'm just bumping this issue in the hope that EU gets some maintenance or more/better servers or something.
So on a whim, I recently purchased the Lost Viking, played a few games and found I really enjoyed because I felt like I could really contribute with xp soak and broad map presence. I'm not the greatest player and certainly not on a hero as hard as the vikings, so eventually I started running into people that could just shut down my viking party. So at this point I went off to really dig into the strategy of viking.
Basically the only thing that I found is month or older videos and posts. In the majority of these cases people are simply complaining about the past nerfs to TLV. Some other material is lamenting how the scaling changes will make the vikings useless.
So what's the story with th