moonymachine

u/moonymachine



r/gameDevJobs•

Job Title: Contract Artist(s) for UI Art & Animated Title Screen

Location: Remote (Global)

Job Type: Contract, Project-Based

About the Project:

We are developing a commercial bingo application that is fully functional but requires a professional art overhaul to elevate the user experience. The app is feature-complete, but its current user interface (UI) lacks polished artwork, and there's no support for multiple visual themes. We’re seeking talented, creative artists to design and create all necessary art assets for the game, from UI elements to animated title screens.

The ideal candidate will create visually appealing, polished, and engaging art assets, focusing on an a

12

I am hiring a remote contract artist, or artists, to create the UI/UX, and animated title screen for an officially licensed bingo app. I am the lead developer, but I've never had to hire anyone directly before, so I have a few questions to help me get it right.

The deliverables are well defined. I have a full set of reference images and videos that define the UI dimensions in both min and max aspect ratios. So, I can provide a complete list of deliverable assets needed. The app is already fully functional, it just needs an artist makeover. The exact list of deliverables may vary based on the final implementation, but it won't be theoretical which assets are needed. This includes things like

42

r/gameDevJobs•

I am hiring a remote contract artist, or artists, to create the UI/UX, and animated title screen for an officially licensed bingo app. I am the lead developer, but I've never had to hire anyone directly before, so I have a few questions to help me get it right.

The deliverables are well defined. I have a full set of reference images and videos that define the UI dimensions in both min and max aspect ratios. So, I can provide a complete list of deliverable assets needed. The app is already fully functional, it just needs an artist makeover. The exact list of deliverables may vary based on the final implementation, but it won't be theoretical which assets are needed. This includes things li

11

r/balatro•

Hopefully I'm not just re-posting something that everyone already knows, but after getting through almost all of the achievements in the game I just learned this today. If you make a decision that you regret in the shop, you can just quit the game and start it back up again and the shop will be reset to the state it was in when you first entered. I'm not sure when the game saves, or if there are other exploits like this, but you can actually look through all of the packs and options this way and decide what you really want.

Ha ha ha! I was just about to post this as is, and then I got this error, so attempt this at your own risk:

https://preview.redd.it/1kry6szpk1xc1.png?width=973&form

16

r/dotnet•

https://assetstore.unity.com/packages/slug/250879

Have you ever seen a dependency injection framework for Unity that doesn't use reflection?

Do you wish Unity had something like a generic host with a composition root where you could launch code that runs outside of scenes?

Would you like to use strings in Unity without allocating garbage?

Did you know that .NET cannot render certain floating-point values? Even the Visual Studio debugger is wrong.

Would you like zero garbage, high performance log files that you can ship with your Unity (or any other C#) app?

Switchboard solves all of these issues, and is now available on the Unity ass

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