noneedtoprogram
u/noneedtoprogram
This was my preferred progress tracker for hunting down any elusive bits and pieces, but it seems to have turned into a domain-for-sale page. Does anyone know if the tracker is up somewhere else? I preferred it to the one on silksongwiki.
Just a heads up to any users of oculus touch link, I finally did some major investigatory/experimental work to the haptics, and they should be _much_ better now with the latest release
Release haptics direct mode rewrite · mm0zct/Oculus_Touch_Steam_Link (github.com)
If you already have a recent release you only need to update ovr_test.exe, which you can fish out of the source tree here: [Oculus_Touch_Steam_Link/ovr_test/x64/Release/ovr_test.exe at haptics_driect_mode_1.0 · mm0zct/Oculus_Touch_Steam_Link · GitHub](https://github.com/mm0zct/Oculus_Touch_Steam_Link/blob/haptics_driec
Update to https://www.reddit.com/r/MixedVR/comments/l42zp4/announcing_oculus_touch_as_mixevr_controller
It's been a while since I had much time to work on this, but I recently sat down and added a GUI window so that you can change the settings on the fly after starting up ovr_test.exe, rather than having to get your .bat file crafted beforehand. I'm afraid it doesn't save back the settings anywhere, but it let's you play around with settings on the fly, and many of the settings can even be changed with steam_vr running.
For those out of the loop, this driver lets you use the Oculus CV1 controller setup with headsets form other systems, or use them as extra tracking objects for FBT.
I'm looking to replace the AVR in an old surround setup with something modern with eARC and Atmos support. I only really need 5.1.2 but I need preamp output for the rear channels which are connected with a wireless link. My best bet seems to be the new Marantz Cinema 70 at £850, otherwise I'd be looking at over £1000 for Denon's cheapest avr with phono outputs, unless I manage to find a second hand x4300x4400h for example. Am I missing anything or should I just buy the Marantz?
(The wireless link is a Monitor Audio WT-1/WS-1 pair with a cheap Douk Audo amp)
Edit: realised eARC starts at x4400h generation
Hi, I wasn't sure if this would be better suited to the h/t subreddit, but I'm looking for some advice/discussion around comparing older high end equipment, against modern more consumer oriented equipment.
For example the What HiFi review of the x3700h says "it isn't hi-fi", but is it more hi-fi than say, my current Cambridge audio 8000av?
Almost all of the hi-fi and h/t reviews are completely unspecific and non scientific, and they may compare to the previous generation or their contemporaries, but are there any resources for actually comparing cross generation for different class.
My humble setup just now consists of a hodge podge of hand-me-down and second hand parts, which sounds good
Hi Everyone,
For the few people who actually use this driver, which lets you use your Oculus Touch controllers with another headset (e.g. WMR or SteamVR native, or Oculus Quest over VirtualDesktop), I wanted to let you all know that I've just uploaded a big update to github mm0zct/Oculus_Touch_Steam_Link: SteamVR driver to enable Oculus Touch controllers with other headsets (github.com)
The original post is here:[https://www.reddit.com/r/MixedVR/comments/l42zp4/announcing_oculus_touch_as_mixevr_controller](https://www.reddit.com/r/MixedVR/comments/l42zp4/announcing_oculus_touch_as_mixevr_controller/?utm_source=shar
I just wnated to highlight some improvements that I checked in today for the Steam VR driver that lets you use the Oculus controllers with other headsets.
The main improvement is to skeleton handling, the hand model now blends/animates the states between open and closed as you contract the grip or trigger (index finger animates separately), with a more natural resting grip and higher fidelity modelling of the hand state overall. If you rest the thumb on the controller it goes into a relaxed hand pose, if the thumb is raised then you get a flate "wave" hand pose. Index finger is tracked separately and will still "point" out of the relaxed grip if it is not touching hte trigger.
tl;dr instructions
- (For getting started with wmr headsets like hp g2) Install the windows mixed reality driver from the steam store (needed to use the g2 with steam)
- download the 7z archive on my github in the releases folder. Oculus_Touch_Steam_Link/ReleasePackage
- extract it into c:/Program Files/Steam/steamapps/common/SteamVR/drivers.
- install openvr spaces calibrator.
- run the ovr_test.exe and ovr_dummy.exe programs in the arrive you extracted.
- pick up an oculus controller and watch the ovr_test.exe window, make sure the state for the controller turns to 0xf. If it doesn't, mov

