Knowing that some science fields and therefore bonuses were much more useful than others, I wondered about the balance of techs in each field. I made a spreadsheet from the tables in the wiki and tallied up all of the techs and projects in the game.
Some important caveats:
- "Future tech" is omitted.
- Repeatable projects are included, at their base cost only.
- Usually a player would only research a fraction of the available projects. In particular, you probably only really need one fission line, one or two fusion lines, and associated drives, plus maybe one or two drives outside of those lines. And of course, social sciences are crowded with unification and fragmentation projects, most o
