offset_filter

u/offset_filter


r/allegorithmic•

I tried to launch Substance Designer tonight, but when it didn't launch initially I remembered that the 5.5 update had been released within the previous 24-48 hours. So I opened up Steam to see if the update was downloading and saw there were a few updates in the Queue. A DOTA2 update and something else downloaded and installed perfectly fine, but the Substance Designer update could not be started.

Clicking the "Download Now" button moves it into the Queued position for less than a second, then moves it back down into the list. This also forces the "Scheduled For" time to update (it updates on its own as well) to 5 minutes after the current time.

Clicking "Launch" gives the error: "An erro

14

r/allegorithmic•

Edit: Solved

A few days ago, 80 Level posted this write-up by Simon Tremblay detailing a lot of his pipeline workflow for creating a large, multi-level open world in Unreal Engine using Level Streaming. Great write-up, really, talking about how powerful a feature Level Streaming can be.

Anyway, the part that intrigued me most (and is relevant to my question) was about 2/3 of the way through when he's discussing his methods for creating foliage. He discusses, briefly, using Substance Designer to bake simple billboard planes from high-polygon geometry.

I had not heard of this use for Designer; can anyone point me in the right direction of

22


r/unrealengine•

Hey guys!

Curious to hear your thoughts on the best way to handle AI navigation in a procedurally-generated game environment when the environment doesn't know how large/small or what direction it will be built in.

Should we be looking to create one Nav Mesh volume large enough to encompass everything? A separate Nav Mesh for separate tiles? Can the Nav Mesh be edited dynamically to match the level bounds? Any pointers here would be awesome! Thanks!

66

r/unrealengine•

4.11.2

For some reason when I add a child blueprint actor inside another blueprint, it will not allow me to click-select that child blueprint. Even clicking on the circular symbol for it doesn't work. I have to actually select it from the components list. Any suggestions? Going to be a major pain in the butt if I have to do this every time.

10


r/unrealengine•

I'm developing a game and have been really sinking my teeth into the health/damage/death/lives logic this week. Everything is set up in terms of health and damage, health bars are working, attacks are working, etc. I just cannot, for the life of me, figure out how to display the number of extra lives a player currently has as an image or multiple images in a corner of the screen.

Here's a probably-entirely-unhelpful screengrab of my Widget currently. Health bar works, image doesn't draw to screen.

If someone could point me to the proper documentation, youtube tutorial, Learn Tab project, or even a particular setting that might get me going in the right direct

110

r/photoshop•

Among the many awful things that the new UI introduced, it now feels impossible to keep all windows and pop-up dialogue boxes within the app window. I am trying to keep Ps open on my left monitor and Max open on my middle monitor, but every single dialogue box wants to open in the middle monitor.

Googled it, all the results seemed to point to Windows>Application Frame which, coincidentally, is not available on Windows (only Mac).

Second question: is there a way to save your tool options choices as defaults/presets? For instance, always when Ps opens I want to have the Shape tool set to gray fill and no stroke.

182

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