oppoh

u/oppoh


r/thefinals•

I know many on Reddit here are not fans of terminal attack ( me included ). So why not try terminal attack with regular health regeneration. The limited health regen slows down the mode and has been a pain point for balance and pacing. I truly think this mode could serve as a fun and possibly competitive experience with standard health regen rules enabled.

I understand there may be balancing concerns with healing enabled, but I feel they will be much easier to overcome than trying to balance weapons and gadgets for both word tour and terminal attack. This change would make terminal attack feel like a more focused and competitive version of cash out, just in a 5v5 attack/defend setting.

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r/thefinals•

I first want to say embark has been doing great job at responding to player feedback and making meaningful changes the game.

With ranked tournament now being the only way to play tournament, game balance now has heightened importance. I find that especially the way that some weapons are balanced creates a severe lack of variety in game

The finals has a very unique array of weapons when compared to other shooters and yet it seems that the fully automatic SMGs, ARs, and LMGs are all I see other players use. This is for good reason, in each respective class these weapons serve as easy to use and highly versatile weapons with few if any drawbacks.

These weapons will pretty much always be p

149

r/ASU•

As a freshmen I’m guaranteed housing on campus and I just got put into temporary housing in the Tempe graduate hotel. Has anyone had this happen to them? If so could you fill me in on what it’s like and what’s likely to happen afterwards. They say they can place me 2 weeks after classes start, but ASU can’t just invent housing out of nowhere.

112

r/Paladins•

Battlegrounds is an incredibly fun mode and below I will be discussing some of the gameplay issues on the pts. Obviously there are bugs and optimization issues, but those will be fixed with time.

#The Issues

##Long sight lines: Ironically the old school Paladins would have been a much better fit for Battle Royale than what we have now. The gameplay is fun, but biggest issue comes when engagements happen at long sight lines.When in these situations it is clear none of the characters where designed to work in these type of open maps. Bullets can just phase out of existence because they run out there given range. I would say the solution to this is to drastically reduce the sight lines o

4111

r/Paladins•

Submit a ticket to Hi-Rez here

  • Select Paladins pc as game, gameplay as category, and feedback as sub category
  • In this feedback form tell hirez how bad the system is
  • DO NOT use personal attacks they don’t help and only negate legitimate arguments.

Here are some bullet points to help

  • Introducing vertical progression into casual makes game play far worse by allowing enemy players to be objectively stronger than me

  • The only reason for a system like this to exist is manipulate people into purchasing power with real world money something that’s borderline p2w

  • The grind for a player whom chooses not to pay mone

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