profdeadpool
u/profdeadpool
Pretty simple, whenever I launch Balatro in full screen or borderless mode, it overwrites and changes my windows setting for my main monitor to be 60Hz instead of the 165Hz I have it set at. When Full Screen, it reverts on tabbing out, but when on Borderless, it doesn't revert even after closing the game. I can just play it windowed, but would prefer to find a way to make it not do that. GPU is AMD if that matters.
I just got my new Pixel 6, and I've noticed that unlike it previously was on my Pixel 2, when I exit the app it relaunches on whatever page I was on when exiting. I have to force close the app for it to go back to my home page. Not sure if this is a Boost bug, or something Android 12 is doing, but is there a way to make it so that it truly closes and resets to the home page every time I exit?
It does reset to the home page when I have confirm to exit on, but having to take that extra action is kinda annoying and I'm hoping there's a way to replicate that without the confirmation.
I'm looking for a place that works well on mobile to track my collection and build decks from it. It does not need a desktop version. Anyone got any suggestions? I'm on Android for apps.
https://cdn.discordapp.com/attachments/747203432712110081/885965636151418890/unknown.png
As seen in that image, it's displaying as 1d6 when you hover the weapon itself... but in the damage section, and when actually making attacks, it's still rolling 1d4 over 1d6. The previous patch notes mentioned it being 1d3 when it should have been 1d6, so that seems to have got a partial fix, but not a full one. I do have a few mods installed, so I'm wondering if this is an issue people without any are also running into.
I don't know if I'm just using it wrong, but I select my Animal Companion, and then I select an enemy they're next to, and it's still consuming one of the charges, which, my understanding is doing that shouldn't use a charge. Is that incorrect or is it just bugged?
