reddKidney

u/reddKidney



r/cocacola•

anyone else notice the 2 liter bottles have a new cap? the retainer ring is significantly thinner and there seems to be a small entasis for the cap itself.

opening for the first time gives a most righteous hiss and it seems to make a full seal at a much more shallow depth on the actual cap threads.

I wish coke released patch notes.

63

r/Unity3D•

Hi, Ive been trying to implement some type of selective glow for some 2d sprites and Im having a very difficult time getting the effect to work.

currently im trying to use the bloom post process effect which works but effects everything in the scene identically. every type of emission material i have used has failed, even asset store shader packs that include 'glow' parameters. nothing ever seems to be more affected by the bloom so tweaking the threshold does nothing to limit what is affected.

im currently using the standard render pipeline in 2019.3, can someone help me understand what im missing here? thanks for any input!

18

r/Unity3D•

Hello! so im trying to set things up for doing iOS builds but when I run unity The windows dont update and i get that solitaire effect as things are dragged around the screen.

any mac devs out there familiar with why this is happening? Im pretty unfamiliar with macs so im coming up with nothing, I can apparently update to catalina but would that fix an issue like this?

Theres no way to update a video driver that I can see which is what this type of problem makes me think of. When I go to update the OS it tells me the disk is not formatted to apfs...any pointers would be great, thanks!

heres some screenshots. https://imgur.com/a/ndALcD9

10

r/Unity3D•

hey yall, im trying to implement a post processing distortion effect but im finding that the entire post processing stack v2 seems to not work at all. After triple checking everything im starting to think that the render settings I have are not compatible with the v2 stack. Im using the 2d renderer, here is a shot of my settings.

Anyone know some details on this and if so what the process to replace it is?

34

r/Unity2D•

hello, Im trying to render a sprite sheet as a particle for a hit effect. In unity 2019.2.0b6 im using the 2d lwrp and the lwrp/particle/unlit shader is not rendering the sprite sheet.

Screen Shot A

when i change the shader to lwrp/ulit i can see the texture animation and change the base color in the material but now it not responding to the particle system color data.

Screen Shot B

does anyone have any insight on why this is happening? ive tried investigating the shader code but im pretty green in that area and what i see for these materials has no vert or frag shader so something seems kinda weird from what im e

30

r/Unity3D•

Hello, Im trying to get an object to follow my main character however lerping is an issue since the target position is always changing. What i would ultimately like is a slightly elastic speed to the following object.

instead of a smooth transition the movement is choppy as the character continuously moves. I feel like im missing something obvious any ideas?

13


r/thunderf00t•

i have to watch people like godless engineer freaking concede that a drop of water spread thin enough would cover the earth. Phil buddy. this is the culmination of why do people laugh at creationists? he has directly challenged you and you have made videos about challenging him.

how has this not happened yet?

50


r/Unity3D•

Hello, Im trying to detect the difference between the analog stick being slightly pushed to full slammed to implement a dash.

My initial idea was to just hold the previous axis value and check it against the new one and if its above a certain value then its a 'dash'. The problem is even when i check for a difference of .95 its still to sensitive and will dash even when im very slowly pushing the stick.

if (Mathf.Abs (h - prevH) > 0.95f) {
		
							//do dashing
							myAnimator.SetInteger ("myAnimation", (int)normAnims.dash);
							prevH = h;
						}    

any ideas? thanks!

11