redhookjohn

u/redhookjohn


r/darkestdungeon•

At long last we are ready to release our Steadfast Steward’s update! 

We want to extend a heartfelt thank you to everyone who helped beta test our weekly changes, submitted feedback, and answered our surveys and polls over the past 8 weeks. This massive game update was made better through your involvement. We are fortunate to have such a passionate fan base, and we don’t take that for granted.

Now that the Steadfast Steward’s update is live, our team will be turning their attention to our final Kingdoms module. This 3rd free module features the return of the Crimson Courtiers, and is currently set for a late August release on PC/Mac. 

Once the K3 module is released, we will move on to our

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r/darkestdungeon•

This is our last major update to the Steadfast Steward’s public beta. We’ll be doing final tuning and bug fixing over the next few days, including additional work to the Occultist, before we push all of those changes to the main “retail” branch late next week.

We extend a heartfelt thank you to everyone who helped beta test our weekly changes, submitted feedback, and answered our surveys and polls. This massive game update was made better through your involvement. We are fortunate to have such a passionate fan base, and we don’t take that for granted.

Before we proceed with this week’s patch notes, we first have a note about the (extensive) hero rework effort. As you have likely noticed, w

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r/darkestdungeon•

We wanted to hotfix to correct the Stealth/Taunt issue that we felt was not landing where we wanted it, and did not want to have it sit for a week. Along side this we had some other changes that were getting set up for next week, and they are included here.

  • Reverted Stealth and Taunt token relation/cancellation change from previous build

Dev Note: This change has resulted in some undesirable interactions and bugs so it has been reverted. Taunt can still be inverted into Stealth and vice-versa.

  • Added Ordainment Details to Ordainment token tooltip on combat bar

Adjusted base speed on the following enemies

  • Widow speed increased from 2 to 3
  • Sacrificial speed increased fr
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r/darkestdungeon•

Our third Steadfast Steward's public beta build has been live on coming_in_hot for several days now.

Like previous weeks, we have a new exit survey ready for you! This survey contains 7 questions, and should take you less than 5 minutes.

Please only fill in the survey if you have tested the current coming_in_hot build! This survey covers the Steadfast Steward's build number 2.02.78247 that was released on June 12. We will keep it open until June 19, 10am PT.

Note: Please only fill in the survey if you have tested the current coming_in_hot build!

You can fill the survey in here: https://forms.gle/bG3tEMZ6XKBQXHY47

**Our next Steadfast St

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r/darkestdungeon•

Welcome to the third Steadfast Steward’s experimental build! In order to test out our latest set of changes, head over to our public beta branches on STEAM/EGS/GoG

As always, we recommend making a backup of your save file before switching branches!

Save files are found here: C://Users/Username/AppData/LocalLow/RedHook/Darkest Dungeon II/

Join one of our public beta branches

How to access the coming_in_hot public beta branch on Steam:

🔸 Right click on Darkest Dungeon II in your Steam library

🔸 Click Properties

🔸 Click Betas

🔸 Choose ‘Coming_in_hot - experimental builds’ from the Beta Participation dropdown menu.

How to access the Experimental public beta branch on Epic:

🔸 To

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r/darkestdungeon•

Welcome to the first Steadfast Steward’s experimental build! In order to test out our first set of changes, head over to our public beta branches on STEAM/EGS/GoG

As always, we recommend making a backup of your save file before switching branches!

Save files are found here: C://Users/Username/AppData/LocalLow/RedHook/Darkest Dungeon II/

Join one of our public beta branches

How to access the coming_in_hot public beta branch on Steam:

🔸 Right click on Darkest Dungeon II in your Steam library

🔸 Click Properties

🔸 Click Betas

🔸 Choose ‘Coming_in_hot - experimental builds’ from the Beta Participation dropdown menu.

How to access the Experimental public beta branch on Epic:

🔸 To

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r/darkestdungeon•

Hello everyone,

We hope you’ve been enjoying this testing period! Thank you so much for your feedback so far. Our team has been collecting your comments from the past several days for analysis. 

We would also like you all to take out the time to fill in this quick exit survey for this past week's build. This survey contains 9 questions, and should take you less than 5 minutes.

Fill it in here.

This survey covers the Steadfast Steward's build number 2.02.78018 that was released on May 29. We will keep it open until June 5, 10am PT.

Our next build

We are currently working on the next build, which is set for delivery this Thursday, June 5th

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r/darkestdungeon•

Welcome to the first Steadfast Steward’s experimental build! In order to test out our first set of changes, head over to our public beta branch on Steam.

As always, we recommend making a backup of your save file before switching branches!

Save files are found here: C://Users/Username/AppData/LocalLow/RedHook/Darkest Dungeon II/

Join one of our public beta branches

How to access the coming_in_hot public beta branch on Steam:

🔸 Right click on Darkest Dungeon II in your Steam library

🔸 Click Properties

🔸 Click Betas

🔸 Choose ‘Coming_in_hot - experimental builds’ from the Beta Participation dropdown menu.

How to access the Experimental public beta branch on Epic:

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r/darkestdungeon•

This build has been deployed directly to our default retail branches for owners.

Crypt Keeper

  • Reduced appearance rate
  • Disabled from appearing in Hazard & Rough Patch mashes
  • Passkey: Removed Immobilize on CRIT
  • Added passive debuff, When Moving: Add Blind (15%) or Weak (15%) or Vulnerable (15%) or Daze (15%)
  • Passive low Flame crit buffs reduced from +10% to +5% while under 50 Flame, +15% to +10% while under 25 Flame, and +100% to +15% while at 0 Flame

Bagman

  • Seepage: Now has cooldown 1
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r/darkestdungeon•

FIXES

  • Removed Confessions Hero Story requirement from the Abomination for Kingdoms access
  • Abomination Shrine Combat 2
    • Shrine of Reflection goal has been updated for clarity
    • Absolution cooldown reduced from 2 to 1
    • Absolution is not usable during round 1
    • Purifying Litany buff limited to a maximum stack count of 2
    • The buff that removes a Monk's Purifying Litany buffs when they get moved has been changed to a debuff to separate it from the Purifying Litany buffs at a glance
    • Edge case fixes
  • Updated Kingdoms Event panel to be closeable via hotkey without breaking game presentation
  • Fixed an issue where the Heroes would sometimes refuse food even if
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r/darkestdungeon•

All are welcome to join the chaos:

https://discord.gg/darkestdungeon

"Curiosity, interest, and obsession — mile markers on my road to damnation..."

​

Details:

Submissions for the art contest begin today and will be open until December 24th at 5pm (PST). If you feel you need more time to submit, and are ok with the submissions going to December 24th, please DM me. Voting for the contests will go live on the 24th and will stay open until the 31st at 5pm (PST). Voting will be open to all Darkest Dungeon Server members. When voting is open we will post a link for everyone to view every entry. Members can vote by selecting the emoji that r

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r/darkestdungeon•

Hey everyone!

​

We've been a thinking about trying to do some more community-focused activities on our Discord to help celebrate a lot of the amazing things our players are doing with Darkest Dungeon. While we have a few ideas, we wanted to do a small poll to see what you would like to see first!

​

If you have a moment please fill out this short Google Form and at the end of the week (Friday) we will close the poll and tally the results.

​

Thanks!

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r/darkestdungeon•

We made a short survey to put out in the community, and we would love you help in getting responses. This survey on the Themes, art, lore of Darkest Dungeon and trying to get a general idea of what aspects of Darkest Dungeon you all enjoy.

We just want to stress that the purpose of this is to get an idea on what people enjoyed about the art, lore, or themes present in Darkest Dungeon!

To fill out the survey follow this link: https://docs.google.com/forms/d/e/1FAIpQLSdjc74kAjez0HVnhOo1rMPYJK9N3kFT7aod4rGD3iYQfkKDRg/viewform?usp=sf_link

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r/darkestdungeon•

Hey Hamlet Dwellers!

The Color of Madness DLC comes out June 19th. We are looking for playtesters to participate in a closed beta of the upcoming DLC. If you are interested in participating please follow this link to fill out a form: https://goo.gl/forms/np3u2ucbHrwh9gTu2

NOTE: We will only be selecting a certain number of playtesters this time around, so just because you sign up does not mean you will be selected.

You will have to be at least 18 years of age and also agree to a NDA as part of the sign up process. Being under the NDA means you will not be allowed to discuss any aspects of the playtest to others outside of official playtest methods of communication. You will also not

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