rljohn

u/rljohn



r/PokemonUnite•

I have a few questions about in-game XP that I wasn't able to find answers to online. I'm hoping someone knows the answer to these:

  1. Is XP shared based on proximity or assisting? Does this vary between Jungle/Lane wild pokemon?
  2. Why does the XP bar occasionally turn green (at around level 5?)
  3. Why does the XP bar occasionally stop increasing passively?

Note: Not using EXP share item.

Thanks!

24

r/GalaxyS8•

I spent a good chunk of time this week investigating why my phone could not connect to any cell network, getting stuck on "Error while searching for networks"

After using the secret menu and seeing "ASM MIPI DEVICE FAIL", I knew it was a hardware issue. However, I couldn't find any decent google search results on how to fix it. Most of the results kept mentioning to flash a custom ROM which I wasn't comfortable doing.

In case anyone else goes down the road, the problem ended up being a cracked SIM tray. A tiny little crack was causing it not to be inserted correctly. A local repair shop replaced the SIM tray for a few bucks and I was back in business.

10

r/FORTnITE•

My power level is ~46 and my commander level is 72.

I have 16 upgrade points available and mostly play Soldier.

Where should I put my points for Gadgets and Tools. How many pickaxe upgrades are required?

211

r/FortNiteBR•

I've been struggling to come up with a good name for the prison. Anyone have any ideas for if Epic added one to the map?

My best two are "Private Prison" and "Jolly Jail", but I am not very creative.

013


r/cycling•

I've had an old bike sitting in the garage for the past 3-4 years and wanted to get back into riding it. I was wondering if you guys had any advice for things I should do to prepare it. The only thing I could think of off-hand was to pump air into the tires and spray some WD40 on the gears and chain.

Thanks

23

r/leagueoflegends•

Dawngate (rip) had a champion who's basic attacks existed on an ammo system. His reload rate was affected by attack speed and he could store up to two attacks to fire them both nearly simultaneously.

Passive: Quick Release Kensu may cast his abilities freely. Kensu can successively fire his basic attack as long as he has an arrow nocked. Kensu will nock an arrow at a rate equivalent to his basic attack cooldown and can have a maximum of 2 arrows ready to be fired at a time. The rate at which Kensu will nock an arrow is increased by 1% per point of Haste.

Passive: Destiny Graves stores two shells at any time. After using them, he will reload before he can autoattack again.

20

r/leagueoflegends•

I've noticed that this subreddits fascination for the weekend is the grind required to unlock all of the champions in the game. It is frequently suggested that other games give access to the entire champion pool, and that LoL should follow suit.

I'd like to raise a counter point: having access to a large champion pool does not make you a more competitive player. It actually makes you more of a liability. If you look at the stats on sites like champion.gg, it is very clear that players with a small number of games played on a champion lose more often than they win.

Here are a couple examples comparing win rates of champions with 1-5 games played, versus 125+ games played

13795

r/leagueoflegends•

Many players have suggested that their least favorite part of the ranked experience is the existence of promotion series. We've all heard the stories of players who consistently fail a promotion series upwards of 10+ times.

This post isn't about the removal of the promotion series, but a tweak to how they work. Currently, when you complete a promotion series you are protected for a couple of games from being demoted. However, its very easy to slip back a division if you go on a short losing streak (~2 games) while at 0 LP.

I have no problem with this outcome, and I suspect very few people do. However, the resulting scenario becomes less than desirable. You find yourself at ~75 LP in the di

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