I'm trying to come back after the 2.0 update, but I guess mods broke. Now there is BepInEx, but the list of mods that work with it is very small (at least for now).
Is there an easy way to use the older mods with the 2.0 update?
robotsdev
u/robotsdev
Hi, this is something that not many people come accross, and I will keep researching, but I want to see if someone knows a good answer for this.
I have a main BP, with, say, 4 locations in it where AI can go to use it.
In some instances of this BP, I want to only have 2 locations (like, if it's in a corner).
Which is fine. But I have this inside DataAssets. The DataAsset is instanced and modified in the second BP with only the 2 locations.
Now, the issue is that I will add maybe 100 of those instanced BPs. With some locations removed or not.
Then I want to change the main BP, add other data or animation or something.
This data won't be retransmitted to the instanced DataAssets. A
Basically I'm in need of a new PC. But I can't find good benchmarks between the newest options.
I'm a programmer so I'm mostly interested in compilation times.
I've used a thread ripper and it was the bomb, but I can't afford one right now.
So I'm looking at an Intel 13900k or the AMD 7950x.
Anyone has benchmarks on these two with compiling a big UE4/UE5 C++ project?
I'm a programmer, and I've been working for a while on a visual novel.
But for some things I'm comissioning characters and other stuff.
How important is it to transfer the copyright?
If I don't own the copyright but I have permission to use it, what does it really mean?
I imagine that any rights to make another game for example, using the same characters, would need approval from the copyright holder?
I've seen many places where people keep the copyright, and won't even discuss an increased price for it.
Like, in a contract a company says that you can't work for the competitors.
Is everyone on steam a competitor?
Is a company making AAA FPS games competing against an indie making some platformer game?
Por qué pasa esto?
Si no puedes hacer algo en X tiempo, no digas que lo puedes hacer en X tiempo.
Y si sabes que te vas a pasar de X tiempo, pues vale, se entiende que pase una vez, pero si me dices que el viernes, y si no el lunes, y el lunes que no, y así nos pegamos 3 semanas.
Mis padres siempre me dicen que hay que llamar a darles la lata, y parece que es verdad, siempre hay que dar la lata para que te hagan caso, o para que no se olviden de tal o cual cosa.
O te dicen que a las 9 te llega tal cosa pero a las 3 de la tarde te dicen que no puede ser, que tendrá que ser mañana. Por qué es normal en este país engañar así a la gente?
Sí, estoy frustrado
I really enjoy re-watching movies with the director's commentary, and actually in particular, I like Red Letter Media's audio comentary too. But they have audio comentary in a separate file.
Is there a preferred word or something you guys use to get the director commentary version of the movie?
Hi guys, I've been working on a project that's already in progress, and I'm seeing that basically everything has the properties in the title, or something similar. Basically everything in cpp is accesible to blueprints.
We don't even use blueprints that much, in fact, we're moving away from them.
I've been trying to find information on the performance impact of making everything blueprintable/callable/editable, but I've come up empty.
I know that it might be optimized by the compiler or something if nothing actually uses it, but it's still extra work for the compiler, and if everything has these properties, won't it make compiling take longer?
Any official info on the performance imp
Latest one for example shows this:
7/7/2022 7:48:20 AM - Server at PS2P216MB1153.KORP216.PROD.OUTLOOK.COM returned '550 5.4.316 Message expired, connection refused(Socket error code 10061)'
7/7/2022 7:38:05 AM - Server at maderaselpino.com (217.126.73.187) returned '450 4.4.316 Connection refused [Message=Socket error code 10061] [LastAttemptedServerName=maderaselpino.com] [LastAttemptedIP=217.126.73.187:25] [PS2KOR01FT013.eop-kor01.prod.protection.outlook.com](Socket error code 10061)'
It´s basically saying that my e-mail is spam. But all I´m doing is replying to people who´ve already sent me an email.
Why is my email address flagged as spam? The contents for sure are
I've been trying everything I can trying to get Visual Studio 2022 to tell me which properties or functions are unused.
I've been in projects for other companies where someone probably enabled something but I don't know how or where.
I know that unused functions will not get compiled and a lot will be optimized. But the code I'm working on has a lot of unused parts and I can probably halve the size of the game's character class.
Any help?
Estoy entre ING y myinvestor. Y parece ser que en este sub gusta mucho myinvestor.
Alguien lo tiene? Cómo le va?
Hi guys.
I thought maybe some of you guys might have experience with this issue when buying hardware on amazon.com internationally.
I bought a HDD through amazon.com, and trying to return it they keep sending me waybills that don't work on the DHL website to request a pickup.
They don't work because "Courier pickup cannot be scheduled for an import shipment."
Amazon asked me to go in person to the DHL store, but I live very far and simply don't have the time because of work.
Is there any way I can schedule a pickup other way? Will it work if I try by phone? (they're not available until tomorrow).
Is anything I can tell amazon so they let me just throw the broken HDD? I've talked
Hi guys.
I bought a HDD through amazon.com, and trying to return it they keep sending me waybills that don't work on the DHL website to request a pickup.
They don't work because "Courier pickup cannot be scheduled for an import shipment."
Amazon asked me to go in person to the DHL store, but I live very far and simply don't have the time because of work.
Is there any way I can schedule a pickup other way? Will it work if I try by phone? (they're not available until tomorrow).
Is anything I can tell amazon so they let me just throw the broken HDD? I've talked with 3 representatives already and I'm no closer to being able to return it.
Hi guys, I'm trying to compile a list of things to do in CPP before submitting a changelist. Just like the title says.Specifically for optimization.
I have things like:
- Declare Transient properties
UPROPERTY(Transient)
- Pack booleans (specially if it's a replicated class)
Uint8 whatever:1
Uint8 whatever2:1
- Add Categories, Tooltips, Conditions, AdvancedDisplay, etc when necessary
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, AdvancedDisplay, Category = "MyGame|Subcategory", meta = (EditCondition = "UseThatThing", Tooltip = "[Meaning of this variable] It's used when X and Y happen")))
- Use #defines correctly to hide debug code
#if UE_BUILD_DEBUG
Calc
I am looking to join an established team for remote work.
I have already been doing remote work as a freelancer for more than a year, and 3+ years in regular game companies. Where I worked on 4 released games for multiple consoles and PC.
Lately I have been working with Unity3D, but I have experience using Unreal Engine 3 and 4, and custom engines too.
PM me or post in this thread to get in contact and I will provide more details. I'm really only interested in full-time paid remote work. I already have plenty of offers for non-paid work, or short-term contracts.