rogomatic
u/rogomatic
After the last update, the "improved" worker AI seems to not function properly for workers assisting in building improvements (Builder leader).
Previously, if you started an improvement and placed a second worker on that tile in the same turn, the improvement will proceed with both workers immediately. Right now, the second worker gets booted to a neighboring hex, and needs to be moved back to the tile being improved in order to assist properly.
Am I losing my mind, or is something broken?
So at game start, my ruler appears as "First ruler of the XXX dynasty". However, in a couple of games already after the death of the initial ruler, their heir didn't become "Second ruler of the XXX dynasty". What am I missing there about how this works?
So my FoH paladin will wrap up the magic damage FoH/HB synergy at about lev 50. Question is, what to do with the remaining ~40 points before starting to hit the xp wall:
- max Conviction + Holy Shock
- max Blessed Hammer + Blessed Aim/Vigor
- max Holy Shield + Fanaticism
- some combination of the above
- something completely different altogether
Haven't really played a FoH that far up before, so any thoughts would be appreciated.
...the SORT STASH button. Make it happen.
... please make their mounts invisible too. The riderless horses all over Sanctuary are driving my OCD crazy. That is all, I'll see myself out now.
I might be doing something wrong, but it looks to me like bossing is weirdly locked behind unbalanced mats drop:
- Hearts drop a lot more than Steel
- Fear barely drops
As a result, Duriel/Andy runs are being held back by a shortage of Shards (can't farm enough Grigoire) and Dolls (can't farm enough Thing in Ice).
Am I missing forme farming spots or something? Because by now I have tens of Eggs and Shackles just sitting there and nothing to do with them.
Season 5 Grandfather: +3,4k life, regular 2h life affix: +1.7k life.
Season 6 Grandfather: +630 life, regular 2h life affix: +900 life.
Also Grandfather: "The other properties on this weapon can roll higher than normal" +600 life is not "higher than normal" in S6; guess that feature wasn't built in.
Thanks.
My first drops in Hard/Penitent were 120-170% damage, in Torment 2 it keeps dropping as 110-125%. I'm still ck at 144% and seems unable to upgrade it. Am Imissing something here?






