scuff
u/scuff
So at Gencon last week, the only ship I don't think I saw at all among 200 people was a starviper. We all know that it's a ship that hasn't seen much use competitively. As someone who plays the TIE defender on a consistent basis, I do have a bit of a soft spot for unloved ships that are overly expensive. Do you feel like anything in wave 7 helps the SV out? What's your favorite list with one?
I noticed that the TIE phantom is going to have a system upgrade slot but doesn't have the target lock ability on the action bar. If it's equipped with fire control, will it be able to get a target lock after it attacks?
Obviously the TIE phantom isn't out yet, and could be erratta'd or something. Col Jendon has a current ability that passes off Target lock tokens, though. Can he give one to a ship without the ability?
So, I have a keg that holds pressure no problem, but when I try and pour, I get at best a small trickle. Thoughts on how to fix this?
I upgraded to a kegging system earlier this week, and my 5# CO2 tank is already empty.
One thing I did notice is that when I got the tank filled, the entire thing was covered in frost. I know that it's supposed to be a little bit cold when it's filled, but this seemed excessive. How much of that is normal? Could that be an indication of a problem with the tank?
The connection between the tank and the regulator was leaking when I initially hooked it up, but gently tightening it with a wrench seemed to solve the problem. I left one keg attached at 10psi the entire time. (It's a dual regulator, but the beer for the other keg wasn't ready yet and I left the other one turned off.)
I'm al
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