silentninjabob1
u/silentninjabob1
Encountered access violation. Wrote minidump to resourcecompiler_2024_0706_130543_0_accessviolation.mdmp
^ this error comes up at the end of the compile now. I believe after a AMD graphics driver update or CS2 update
Map was compiling fine before idk what happened. Its the last thing that comes up after baking reverb and everything. Can anyone help or is also encountering this error?
Spirit and G2 haven't played each other since May 2022
hltv.org/matches/2356105/g2-vs-spirit-pgl-maj...I've been trying to garner an official CS2 team together for Georgia State. If I have 5 names for a roster, we can get any league fees paid for by the school.
We would try to scrim UGA and GT regularly, and there is also a Faceit collegiate league that recently opened up.
If you are interested shoot me a DM and i'll send you my discord!
So after running around a valve DM for about two hours yesterday just trying different settings, I have come to some conclusions about the NVIDIA Reflex low latency setting.
As an entry fragger, I find that I get the BEST peekers advantage with it OFF. This means that I notice enemies take longer to react to me peeking corners when I have the setting disabled.
In GOOD servers - that is - certain community servers, faceit, any server with LOW ping, and presumably lan, I would turn this setting OFF. In these servers the game feels the smoothest and the most pure, and to me it feels like CS2 was meant to be played with this setting OFF. (or at least, OFF feels like the default)
In offici
I see a simple solution regarding the alias commands. Make an option in settings: said option being called “Movement” and with two options, 128 tick or subtick. People can choose which one they like better. I think if you gave it a few years more people would end up using the subtick movement anyways. 128 gives the advantage right now because more people are used to csgo but subtick may have a higher skill ceiling. Who knows.
As we approach the end of this version of the game, what was your FAVORITE iteration of the competitive map pool? Counting 2013-2023 only.
For example, in 2016 we had a version of Cache and Cobble in the map pool which allowed for a more puggy map (cache) and then Cobble which was very fun in scrims and matches. 2015 also had some fun maps that were PLAYED competitively but not technically in the map pool such as the Season overhaul as well as Tuscan. I think the current map pool is strong but not the strongest we've seen