simmonator

u/simmonator


r/Starfield•

Hi All. I'm looking for an overview of gameplay/content so I can make an informed decision about whether or not I buy the game.

I'm on PS5 and looking to get a new game to spill hundreds of hours into. I love other Bethesda games: my first was Oblivion, which remains probably my favourite video-game ever, I loved Fallout 3 and NV and Skyrim, and Fallout 4 was a bit of a disappointment (though I would still rate it as an enjoyable game for me). I've loved other CRPGs as well (Larian has been a godsend recently). I skipped Starfield at the time of release as I'm on Playstation, and then when the PS5 release came out earlier this year I wasn't that interested due to the genre not being as enti

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r/mcdm•

A story from tonight.

I’m running a 5e game that is essentially just a mishmash of one shot adventures as I don’t have the energy to run a completely homebrew game these days (and the loose framing device gives the players an excuse to temporarily retire characters and try out many different builds across adventures if they like). It’s mainly been Tales from the Yawning Portal, Infinite Staircase, and Where Evil Lives as the source of adventures. It’s been a blast.

Tonight we were finishing up Terminal Excrescence. The party had freed one orc and gotten to the final showdown with Syuul. The party have plenty of power but the adventure is optimised for a larger group so it’s turning out t

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r/expedition33•

Hi. No spoilers please. I’ve been warned off seeking out game guides on the internet as they are apparently full of spoilers that ruin the journey the game takes you on, so I thought I’d try here.

I got this game yesterday and absolutely suck at the combat. I had heard “it’s turn based” before getting it and that was a big plus for me as I like games that give you time to think and plan a strategy for combat. But - based on the few combats I’ve done so far - you absolutely need to have good timing and reflexes if you want to not get obliterated by monsters.

So…

- What indicators should I be looking for to understand *when* is the right time to dodge?

- Same question but for parry?

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r/drawsteel•

Hi All,

I'm one of the (I assume) many who

  1. Hadn't followed any of the proper development or playtest discussion between the original announcement of Draw Steel and its release, and
  2. Has now had a chance to read through the rules and is quite excited.

Say what you like about the drawbacks of d20 systems, but one of its pluses is that a single die is easy to calculate probabilities for (and even if you're rolling two and picking only one of the results, that's also quite easy to calculate). 2d10 (against 3 tiers of success, and crits independent of those) is a little trickier and, while I've seen some people refer to the curve broadly, I've not seen anyone actually quote numbers on re

14818

r/dndnext•

We’ve all seen the posts about which classes could cover all bases if you had to had to have a party with only one choice, but they always do the smart thing and have four very different subclasses.

What if you all had to be the same subclass?

I’m laughing a lot at the idea that nearly happened in a game of mine with many Assassin rogues. On the one hand, at least one of them is always very likely to go before all enemies and get the super damage bonus, and sometimes they’ll all get lucky and mow down an encounter before it starts. As a bonus, they won’t have to worry about triggering ruining each others stealth opportunities or having to scout alone. But on the other hand… they’ll h

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r/mattcolville•

With the confirmation of the “inevitable, tactical and cinematic” MCDM TTRPG, and the suggestion that it could be non-d20 based, I’m curious to know about great systems that have used something meaningfully distinct from the d20 system (roll a single die and compare its number to a threshold determined by the scale of the challenge and your own modifiers). What systems stick out to you? What excited you? What did the system allow/encourage that wouldn’t be possible or as easy under a d20? How did that tie into the fantasy of the game? Where could I find such a system?

I’m reminded of the time a friend encouraged me to play a Dragon Age TTRPG that just used lots of d6s. They were very exci

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r/mattcolville•

The Orc Godcaller in Flee Mortals packet 1 is the Orc's answer to a Bard. With actions that are clearly named to imply the use of music (like Power Chord), it's clear that they're supposed to be playing an instrument. The rules don't say which instrument, though, and that let's us choose what instruments they're playing in order to serve whatever flavour or theme we want. So...

What instrument do you picture them playing?

What instrument should a military orc use to rally troops? I'm not sure if Power Chord is supposed to imply something like a guitar or lute, but that image didn't sit neatly in my head for how I read these Orcs anyway. Personally, I'm imagining a Bagpiper. Keen to

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r/dndnext•

'Milestone levelling' is very popular, and I've seen that most DMs who use it here do it via story beats. In my own experience, this has been (or felt) significantly slower than when using XP (combat or otherwise). So I was wondering how often most DMs who do this believe they level their players.

Related questions I'd love to see answered in comments include:

  1. Do you know how your players feel about the levelling pace?
  2. Who determines which story beats 'earn' a level up? Is it entirely predetermined by the DM or does achieving something big the players happened to decide to do one day get a
20130

r/dndnext•

We see semi-regular posts about “What the best Single Class Party would be”. I’ve got a new campaign coming up and I wouldn’t be surprised if all of us players just roll up an Artificer as it’s the one class none of us have played before. So…

What would an All Artificer party be really good at? What would they suck at? Are there class features that will have diminishing returns as we add more artificers?

And the other element of “Single Class Party” discussions is how they get themed from RP. Bards might be a travelling band. Paladins or Clerics might be a holy order on a crusade. So, why would a bunch of Artificers go adventuring together?

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r/dndnext•

Milestone levelling is a very popular method for character advancement. There are fierce opponents of it but many people view it as the best alternative to an XP system which might encourage murder-hobo behaviours with no reward for that sweet, sweet roleplay. It's also used in some of the most famous D&D podcasts/streams.

But I see a lot of variation in how it's deployed and discussed. I'm interested in knowing how people actually use it in the poll and what people think is the best way to use it in the comments. If you or your DM use Milestone Levelling could you please vote for the option below that aligns closest with your version of milestone levelling.

It's also interest

192136

r/dndnext•

Had this thought a few minutes ago after seeing a cool map.

Basic set up:

  • The adventuring party isn't Evil, nor are they particularly Good. They just really like getting paid, and like spending their money with the Magic Items Vendor. Their priority (going in, anyway) is to keep the vendor on side and get lots of money. The course of the adventure may change their opinions.
  • The party is Tier 3. Maybe very early Tier 4.
  • The vendor knows of a powerful magic item - legendary or maybe an artifact - owned by the dragon, and also has a pretty good idea of where the dragon lives. They want the party to get past the defences of the dragon and retrieve the item, for an immense amount of gold,
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r/dndnext•

tl;dr Read the title.

I'm asking really because I'm after comments and feedback about how well designed/OP these monsters are. Spoilers below for people whose DMs might be running henchmen from the book.

Specifically, I wanted to port over a couple of the Henchmen to a campaign I'm running so I went to the henchmen whose CR was most appropriate for my campaign's current state and immediate future. I got to Edwin Odesseiron and thought he looked really cool (and later discovered that he's a villain from the Baldur's Gate games so there ought to be lots of inspiration for how to play him).

Then I read the statblock.

His Deal

I'm not sure if there's a way to play this guy in a c

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r/dndnext•

For the purposes of this, let’s ignore Wish - it’s probably the answer but the effects could so be varied and campaign specific that it’s probably left out of this post.

So, as the post title implies, I’m curious what spell could create the biggest problem for a party if their Nemesis could cast it. That’s during combat, just before combat, or even in downtime. If there are particular one-two combos you know and hate them I’m all ears.

Also, just to be clear, I’m not necessarily advocating actually doing any of these. DMs should strive to use villains to create dramatic, emotionally engaging, and fun encounters for their players to experience; not just beat them with a stick. But this ki

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