skoflt

u/skoflt





r/LIDInferno•

Even a 0/0/5 is understandable as the player probably is new to the game.

But what's wrong with those deliberately attacking teammates!? I don't think you can earn more points by killing teammates.

If you have some scores to settle, could you pick another time.

I probably should attach a screenshot, but that would reveal too much information.

67

r/LIDInferno•

If the game cannot keep players active, I am worried that there will be no updates. Or something even worse.

Seeing the collapse of player numbers, I refunded my $60 version at the second day. I had experienced too many dead online service games, and I cannot afford another one.

The game is not unplayable, but without a discount or a clear road map of future update I refuse to rebuy it.

1038

r/LIDInferno•

What makes LID stand out is the cultural elements. Tokyo, metros, arcades, pop cultural references, and most importantly, good songs.

The new game feels soulless because of the lack of those elements. Even Uncle Death looks less special and lacks personality in the new game. Really miss his interaction in the first game.

But I guess one thing the developer does not change is their pursuit of trending genre. 9 years ago, it was soul-like games. Then there was battle royale, now Tarkov-like.

138

r/LIDInferno•

It’s totally fair to dislike a game. What surprised me is that there was a demo of the game, so if you don’t like the demo, you probably won’t buy the game in the first place. I really doubt anyone would buy this game blind.

Did I miss anything?

123

r/LIDInferno•

The fact that some other players can screw up your game progress is a big no-no for many LID players. Even soul games can disconnect from internet to prevent invasion and secure a single-player experience.

There should be a mechanic that protect players from disturbance. Or make the PvP part a great reward optional mode with higher risks.

The clumsiness of player and limited time is designed for PvP. If players are too nimble, a fight between two raiders can take more than 15 minutes.

One thing that makes most LID players happy is the removal of material searching which make LID extremely grindy. There still should be blueprint like stuff in the new game though. As I would like to have b

34

r/LetItDie•

This is the first time I reached NEO area 100F, right before the event ends. I found the haters much scarier than Pale Wind himself after 80F. I tried to run past some of them (got killed by a hardcore hater with KAMAS set who hit me 4500+damage per hit).

Among the 10 DM (4 free ones) I spent, about 4 of them are caused by silly mistakes. Eating lava shroom instead of throwing it, roll right into PW's slide attack because of the stupid lock, miscalculation of distance and so on. But I am confident that I can do much better next run.

As you can see my gears are not the best. The super heavy tank decal provides much cushion for me to survive and see the boss. My brutal yoyo is only at +12 a

164


r/MagicArena•

The idea is [[Redshift, Rocketeer Chief]] can generate mana for activate ability and [[Agatha of the Vile Cauldron]] can reduce cost of abilities. Use [[Innkeeper's Talent]] and [[Bristly Bill, Spine Sower]] to pump up creatures. Both [[Tyvar, The Pummeler]] and [[Bristly Bill, Spine Sower]] can use the mana generated to pump the whole team or double counters. With enough mana you can even pump with Tyvar first, then Redshift can generate more mana to pump two or three times.

The trouble is the format is really removal heavy and any strategy that requires one or more key creatures on the board is not easy to work.

Would adding [[Agatha's Soul Cauldron]] making

44

r/LetItDie•

My highest climb is 200F. But many of my gears are in low tiers. Even with maxed out collector, I could only gain limited materials every Tengoku run (usually ends at 65F when inventory is full). I often climb to 120F once a week for the task reward.

My thought is that all the gears will eventually be uncapped so collecting all types of mats is the most efficient method. Or I could just ignore low tier stuff and focus on maxing out meta weapon/armor. Then I would have to discard useful mats when climbing.

What do you think? Should I keep my current play pattern?

85



r/LetItDie•

They are buggy as hell. Nonstop grenades, rockets and even chain knives. And if you unfortunately attracted more than one m2g you are doomed. What’s the best strategy against enemy m2g? Luring out attacks around cover for enemy reload?

34