sp441

u/sp441


r/Helldivers•

Tired of the constant ceaseless negativity around this game, it's nothing but misery and bile from every fucking side. I can't play it without feeling like a fucking idiot anymore. None of my friends even wanna play it with me anymore.

Fucking tired of everything in my life being shit. Wish I was never born.

015




r/Warframe•

Ivara's in a pretty rough state. Was thinking of ways she could be updated to bring her up to more modern standards like Oberon or Valkyr.

Passive:

Ivara has 200% increased Critical Damage and Critical Chance towards enemies not currently in Combat.

Quiver:

Trick Arrows now inflict damage on impact (Scaling off of Artemis Bow's mods), and have added effects if directly hitting an enemy

*Cloak: * Inflicts Blind on a 5m Radius, causing enemies to miss 80% of the time

*Dashwire: * Reduces enemy defenses by 50%

*Noise: * Inflicts Silence on a 5m Radius, causing enemies to be briefly stunned and disabling their special traits (Unique attacks, Eximus Auras, etc)

*Sleep: * Does not

01

r/Helldivers•

Look, I get it, the game's not in the best state right now. The performance issues are pretty bad, with a lot of people unable to even play the game. Some of the recently added enemies are exceedingly frustrating or outright poorly designed, and patch cadence is not keeping up with the complaints.

But can we stop acting like Arrowhead are incompetent, idiotic, or malicious? They're a AA studio stuck with a depreciated engine who are managing a game way bigger than it was supposed to be. They don't handle things the best, and it takes them a while, but they eventually DO listen to feedback and enact changes. And it's getting seriously frustrating how the fanbase is completely unappreciative

56

r/Helldivers•

An Idea for the Dynamite

FEEDBACK / SUGGESTION

I like the Dynamite, I like having a grenade that can properly take out an entire pod of enemies with a big boom, but I'm not a fan of it's timer programming feature. Because while I like the idea of tweaking a gun on the spot to fit a variety of tactical scenarios, there is no scenario where I want a 700 Arpen 3 explosion damage happening a whole minute from now.

So, what if instead of just increasing the time until detonation, you instead bundle dynamite charges together, increasing the time they take to go off, but also their power:

**5 Sec Timer: **

Unchanged

15 Sec Timer:

Bundles 2 Dynamite Charges together.

Damage increases to 1500

Arpen increases to 4

Explosion Radius incr

55



r/Warframe•

Don't get me wrong, I've been enjoying the storyline since Angels of Zariman, but after dealing with so much metaphysical eternalism weirdness, I kinda want the next major story arc to focus more on our older foes. Kinda feels like the Grineer and Corpus fell by the wayside lately, with a brief reappearance of the latter during Jade Shadows.

Hell, I'd like for them to focus more on the Narmer and flesh them out as a faction more rather than just being the Corrupted but Slightly Different, I think they have a lot of potential as faction of zealots held together by resentment and delusion led by demon zombies. Or at the very least remove Defense from Archon Hunts so I feel compelled to actual

30

r/Helldivers•

I feel like Boosters being team-wide present the issue of them having to be weaker and much less impactful than they could be. Like, you can't do anything too crazy with a booster like making it give you double HP when every team mate gets it just for existing in the same team as you. At this point, I think I'd rather them be individual buffs that can really define you and what your role on the squad is rather than the weak omnibuff that just makes you feel slightly better than base and everybody picks the same thing over and over again.

Hell, I feel like that's something that should be seriously considered given Boosters like Incendiary Hellpods, and the upcoming Dead Sprint which could po

110

r/Helldivers•

Let's not sugarcoat it. This update is absolutely god damn amazing and my hats are off to Arrowhead for getting it right. But still there are some weapons and stratagems that could have used some more love. Which ones do you think need it?

Mine are:

Purifier: TBH I think people are too harsh on it, I don't think it's a downright awful weapon, but it does need a bit of tuning to bring it to it's full potential. I think the charge rate could be increased a bit.

HE and Incendiary Grenades: Just doesn't feel like they bring enough to the table to justify picking them over their Impact counterparts. Being slightly easier to hit a bughole or fabricator hatch is not enough of a tradeoff

146