steverae

u/steverae


r/HomeKit•

Having had Aqara products for sometime, I never really thought of switchbot as a competitor in the same space as Aqara, until I went looking for an alternative to my FP2 presence sensor. Having heard Aqara was launching the FP300 - I kept scanning my local Amazon store to see when it would be available and to my amazement the switchbot battery presence sensor popped up and a price I could not miss.

Having several switchbot items already, mainly the hub 2 and some of the little finger robots the ‘bot’, the device that put switchbot on the map, I thought what the heck and ordered one as a test.

It arrived next day and I quickly set it up in my mancave in was pleasantly surprised by the spe

05



r/SwiftUI•

Ok so just received this email from Apple with an update to T&C’s for app developers

An interesting item is this…

4.7: Added games from retro game console emulator apps to the list of permitted software, and clarifies that mini apps and mini games must be HTML5.

So that means that Apple are going to allow emulators now ?

Interesting indeed

30

Looking for activation lock for this device. I’ve had this device for many years, it’s been on my display. Wanted to use it briefly but its iCloud locked. Can’t remember who gave me it to unlock it.

I can jailbreak it with checkra1n but when I’ve tried checkm8 beta 1 it just seems to disable lock the Home Screen so I can’t get past it

10

r/SwiftUI•

I have an app that I released last year Blast’em Roids which needed some work done.

Did the work, tested via Xcode in simulator and on my device via Xcode.

No issues so uploaded to App Store and it was rejected due to random crashes…..

I’m having real issues finding what the issues are as when ever I run this from Xcode on my phone it works perfectly, only the release version (even to TestFlight) fails

The only major change I made was to remove the tilt to move code

Got me baffled

615

r/Arcade1Up•

Hi, as the title states (in the UK) looking to get my first Arcade1up machine to expand my man cave from huge lego sets, retro apple items and retro console / 8bit computer museum into arcade machines. Im in my 50's so grew up with all this stuff.

First your first machine, is it better to get the vertical screen layout of the horizontal - would be looking in the future to get may be mod the cab so womdered what peoples opinion way for most other games, vertical or horizontal ?

​

515

r/spritekit•

So, having went through several tutorials and made some significant changes to the original code, i released ‘Blast’em Roids’ to the App Store last year. See website Https://raeenterprises.uk (Who knew you had to create a website lol

Anyway off the back of this fun learning experience (I’m old and learnt to program in basic and COBOL) I’ve took on a challenge to rebuild my fave arcade game - the one that started it all (Space inRAEders)

Following again several tutorials to learn bit and pieces, I’ve been able to build an almost exact replica except for one thing.

The bases - so i have then setup as a single sprite - one for each base with physicsbody’s etc so i can detect when they are h

32


r/Hikvision•

Sorry it’s a NA-KB6013-WIP…

So, currently I have a hikvision NVR with 3 PoE cams connected via a PoE switch - works perfectly. I have these cams linked to HomeKit via homebridge to provide HKSV support for alerts - Cams record constantly but HKSVvdetects motion and records activity in iCloud…

So thought let’s get a matching video doorbell - (above model) this is arriving soon and I know I can link this to HKSV the same way as I linked my other cams via RTSP for video streaming etc.

Suddenly had a thought of how will the doorbell itself be exposed to HomeKit via homebridge ? Will it even work?

At present I use Camera_ui homebridge plugin which works flawlessly, has anyone here have thi

12

r/homebridge•

Guys, I have a number of Tuya smart plugs which I used to use with the Tuya-lan plugin locally with the device Id and key obtained Via a network packet capture using burb suite on my Mac

This worked a treat back in the day but when retrying this over the weekend don’t get anything except a public key - it seems to be targeting a new url too starting in IoT.Tuya.com or similar which is different to the last time I’m sure.

Have things changed with this ?

I currently use the Tuya web plugin which is great but would like to get the device I’d/key’s of my plugs just in case So I can bring em back local if I have too.

Thanks in advance

87

r/RetroArch•

Ok, so I’ve been a retroarch user for many years, I have my own retro rig configured with complete rom sets for must systems.

This is all controlled via AttractMode Menus with RocketLauncher to do the heavy lifting in the background.

This all works great and i have even created my own custom theme etc.

What I would love to do is to have another menu within the Computers section of my AttractMode System that would launch the computer base rom without the games, just the base rom loaded.

I know I can do this with by pointing the system at different emulators for each system (Sinclair, Atari, commodore, Apple etc) but most of these systems use RetroArch to launch the system with game

42

r/SwiftUI•

Hi everyone.

So, im teaching myself swiftUI and SpriteKit via several sample tutorials I've picked up over the years. Ive been using the free tutorial named SoloMission as a way of teaching myself. Ive basically taken that code and am adapting it with new features that im learning as I go.

So basically, this is is now an asteroid shooting game, I've got multiple asteroids that drop at different speeds that are random sizes, which drop faster and more frequently the further through the levels you go... I've added a laser temp so if you fire too much your laser overheats (kinda like the old astro blaster game from the 80's) that's right, im that old lol.

The logic for this works great

21