sunsetRedder

u/sunsetRedder


r/ClipChamp•

After splitting a video and deleting the resulting gap, trying to view the previous chunk of video leaves the editor "buffering." Tried deleting clip champ and reinstalling, tried browsers, cleared my cache and even deleted old projects: this buffering bug still persists.

The only "fix" is exporting the whole video (480p because its fastest) and just going back to editing without saving the export. I guess this refreshes the clips in the editor and lets me watch them again but this fix is short lived. Sometimes the clips do not refresh and the buffering bug comes back.

Anyone else facing this? Seems like an issue with the current version of Clipchamp and how it loads/refreshes clips after

11

r/Unity3D•

Link to game: Leedo Baby on itch.io

I just released a small video game, primarily to use as a portfolio piece but of course for the added fun of making a low-stake project.

How does this do as a portfolio piece? I wanted to show off my personality and humor, but also fundamental elements of Unity like UI-game play connections, collision interactions (interacting with NPCs as well as pick ups), and completing the game play loop (Start Game > Outline Goal > Player Completes Goal > Restart).

I plan to go back and add keyboard support soon, so any feedback can be added to the game. Thanks!

20






r/doordash•

I've made the mistake of waiting for a resident to open the gate so I can follow them inside, but then I get stuck inside since the gates don't automatically open. How do you guys handle areas like this? You can't go inside since there's no guarantee you'll be able to leave in a timely manner.

114

r/Unity3D•

I have a character set up to move based on an animation (Apply Root Motion is ON).

Problem: The player seems to fall too slowly, making the player glide in mid air. This is a problem because it sets my grounded variable to FALSE and the player constantly switches from grounded to not grounded.

Anyone familiar with root motion have a fix for this?

11


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