sureillbyte

u/sureillbyte





r/Kappachino•

I think T8 is a fine game, but the lack of finesse and overly tuned aggressive mechanics makes it not as fun as T7, but I'm glad that's the case.

It's made me go back and relearn Soulcalibur 6 and pick up DOA 6 and it's been pretty fun. Fuck it, I might even try an arena fighter.

I just hope SEGA can see the weakness in T8s armor and can make the new VF game a direct competitor that goes for that weakpoint as it seems like it's the last 3D fighter that can make a stand to Tekken's monopoly on the 3D space.

...Bloody Roar reboot when?

628



r/Kappachino•

I'm only two and a half epsiodes in and man, the first episode was pretty solid, but everything else is is just lame.

Bad acting, boring plot, bland comedy, and overall just feels very corny. Seems like a lot of the love for the show is coming from people seeing all their favorite Fallout memorabilia.

The practical effects are pretty sick, even though it makes the show look cheap as hell at points.

137


r/MortalKombat•

I'm assuming the easiest counter would just be to sub zero kameo, but other than that how do I deal with this character? I don't own the character so I can't study what players are doing.

I'm only really getting messed up by his mid-long range game with Eagly and his air teleport move.

Eagly: I've noticed both Eagly summons can be beat by a preemptive jump in, but is Eagly punishable on block at long range?

Air teleport move: This one is tricky, but I don't see a lot of Peacemakers do this move so it must be risky, reminds me a lot of Sheeva's stomp in MK11 just obviously not unblockable. How does this move work? There seems to be different landing types where there's a normal hi

10