tablestack

u/tablestack


r/Timberborn•

I want to use the mechanical pumps (bpth types including the new 1.1 one) to fill a reservior and last time i used the first type i found it to be extremely slow to the point of uselessness.

What am i missing?

More specifically i want to use it on the map "lakes" since it very flat.

I found that the fill valve can push water above it own tile depending on the water pressure but i doubt it would work in the case i want it.

In general what kind of ways are there to lift water above?

Sorry for bad phrasing i'm struggling to phrase it properly in my head as well

716

r/Timberborn•

By seeing another post and thinking qbout my own colonies i've realized that farms in practice can't manage their max range and so i would like to learn more about them.

By more i mean literally anything you have from what is the practical size to have then tend, how to set them up and also how many beavers can they feed?

It doesn't have to be 1 farm each so in practice any farming setups ypu have would probably help me learn a ton

1713


r/baronygame•

Does anyone have any suggestions for combinations of race and class that would give you the "best" experience of what that class should be and do?

The obvious example are dlc races and their correspanding classes, with the exception of skeleton conjurer.

I'm lookong for something similiar and specifically cases where the race amplifies the potential of a class without necceserally compensating for it's weaknesses.

A few ideas i had in mind are palading with various pure martial classes. The fire breath give use to your mana while helping leveling thaumagery which is by far the most important for them, which class in particular is the best is what i can't figure out.

I'm looking for sugge

2621

r/baronygame•

as the title implies, is there a command or option to set it so when i set an item to the hotbar whenever i use it all and then get another item of the same type it will fill up the spot?

the main point for that is for mechanist from the various qualities of bear traps to the turrets.

it's beyond annoying to constantly open and close the inventory and then locate the next item i want.

24

r/CardSurvival•

hello every one. i started playing fantasy forest about a week ago and have already put about 46 hours into it and have a character in the end of the second summer and so far i really really love the game and believe it already has as much if not more content than "tropical island" but still have a few suggestions for things i would love to see added or changed in the game to make it more enjoyable (incorrect phrasing, the general idea is additions mostly for quality of life and focused on realistic additions that could be invented by the player).

first and foremost my biggest suggestion is changing the way cauldron works, right now they require you to add individual ingredients with each a

61

r/cataclysmdda•

I believe it would be a great idea to add videos and moveis to the game which will serve several functions.

First it will gove a use case for televisions and maybe even adding some new items, the majority of the movies and videos will be morale focus and will have a "passive" effect on you like music works (exposure increases your mood) but will have a slightly stronger effect to offset the tools you need to set up for it (television or laptop).

A rather small amout of them would have recipes with the majority of those veing related to labs in the form of lab reports and the likes, it will include some out of the box ideas as well as cutting edge designs yet to be finalized and written dow

82

r/cataclysmdda•

I play on 0.G stable so i don't know if it already exist but i would love the addition of a "sleep zone" to the zone manager.

Right now my followers always follow me and so go to sleep in the bright work room instead of going to the beds i have in a nearby room. I need to lead them to that room then tell them to rest and guard which is annoying and tedious.

Since there is already a system npcs use to decide on sleeping locations it should be easy to just add a zone that is first priority for them and then they follow the regular rulls they have in place for sleeping arrangements.

Tl'dr just let me designate sleeping quarters using the zone manager. It should be simple and easy and really

175

r/cataclysmdda•

About 2 weeks ago I finally updated from 0.F (stable) to 0.G (stable) and since have been adjusting to the changes.

First and foremost I absolutely love the direction the game has been going for (have basically no clue about experimental) and the complexity you get from the application and proficencies is awesome even in the somewhat clunky manner it appears in stable.

Regarding my question I have an "end game" character and the armor system confuses me and would love some help figuring out what is the overall best end game armor and clothing.

I also have magiclysm and aftershock but they mostly affect weapons and tools and obviously i would add relevant pieces as they come but I want to

827

r/cataclysmdda•

By late game I mean with high/10 fab and I want a reach weapon to clear the streets of the city I live in especially while I ride my bike.

I have the lucrene hammer which I loved In past versions since the bash damage was invaluable for skeletal zombies and versions.

The fighting style is basically just brawling straight luring and clearing zombies with occasional kiting but nothing fancy (just slowly clearing the streets to set things up for looting)

What are your suggestions for durable weapons with reach that can handle all zombies

Last time I played was on 0.f so a lot has changed and would love some help.

2620

r/cataclysmdda•

I'm a returning player after nearly 3 years of not playing and right now I'm on 0.f I believe and just wanted to ask what is the current state of vehicles?

Specifically is there an actual viable way to clear roads? Since even if I go with just a regular vehicle I just couldn't move them and going out to remove a path was far too tedious.

I want to ask this because vehicles even just lightly modified ones are necessary for looting from far away places and the inability to do that was the reason I stopped playing.

Back when I played I just couldn't get the tow cable to work no matter what and trying to push vehicles away even at minimum speeds would destroy your own vehicle

1419

r/IntoTheBreach•

I'm a new player and in this post I would like to cover parts I didn't include in my previous post.

As far as I got it the only way to even potentially win with a squad is to fully figure out what role/action each of your 3 mechs can do. For example the playstyle with the zenith guard (my best squad) is to funnel everything in front of the prime mech with it basically "body blocking" a section to bunch enemies up. The brute is to deal with strugglers/far away enemies, blocking emerging veks and occasionally helping the prime. The range 1 is for environmental kills, setting up the prime mech and shielding building as a last resort. I need explanations for the last 7 squads since I don't get

43

r/IntoTheBreach•

Hello everyone I'm a new player who started about 5 days ago and basically hit a brick wall so I thought that I'm probably missing something. Some info is that I "figured out" the first 7 squads and won with them besides judoka, blitzkrieg (consistant bad luck) and the first squad.

Firstly is the order by which islands are unlock the same as their difficulty? I've tried to check it on my own but couldn't really get conclusive evidence.

Secondly are there any squads that are really good on the last 2 islands? Like how the rusting hulks suited to the desert island.

Yesterday I began using the pilot's abilities option so should I add the rest of the options as well?

I lean massively to upgr

1629

r/EnterTheGungeon•

The regular dragunfire is very disappointing to begin with but for the rarest weapon in the game I expected the high dragunfire to at least be at the same level as other S tier guns but it's worse than most B tier guns.

Several things about it just confuse me to an extreme.

The damage is really low, to the point it feels like a bug. Why the fuck doesn't it burn on every bullet? Not all it's bullets will burn the target something which almost all fire guns do. It should have it's own powerfull status affect but at least make sure it burns. Why does it have such strong knockback? It eats through ammo like it's air.

Please I need an explanation

24023

r/CardSurvival•

As the title implies I wish to discuss bases and their possible locations.

First off are multiple bases even feasible or useful? When I first survived the 90 days and basically won the game I had the idea of setting up a base in every possible location and disregarding the amount of work needed for it the moment you keep animals it's effectively dead as you need to constantly check on them. If I were to release them would it allow me to capture them again later as random catches in my traps? I'm asking that as I know there is a population mechanic in the game and my first time around I destroyed it so now I'm extra careful and would love to know if it's possible as it will open so many opti

45