thrmoptc
u/thrmoptc
Was originally thinking of doing this to a reply to one of the more recent threads, but thought it might be more constructive as a separate discussion. There's a very specific thing that's come up a few times that I want to publicly address: that we're intentionally creating hard counters in the game.
We don't view DB as a game of hard counters, and we're not looking to change that; a better player should win most of the time. Both Javelin and Guardian have high impact abilities that will take a while to get tuned properly (more on that below), but they are mechanics that we've wanted to add to the game for years as they add levers to how you and we can manage the gameplay space. There w
Hi all! Some of you may have seen how we've been actively hiring for the game since taking it back, and how thrilled we are that our reinforcements have started arriving. We hope that we can get our newbs up to speed quickly so we can get you more stuffs!
That's not what this is about, however. There's one dev role that we're having a lot of trouble finding people for, because it's not really a "traditional" game development skillset: programmers to help us out with improving the front end (which is largely web tech). Catatafish has done a load of great design work for it, but we need more help getting it all in game!
Here's the full job description, and if you or somebody you know might f
A Few Words (and Numbers!) on Loadout Card Crafting & Recycling
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