trainfender

u/trainfender


r/EscapefromTarkov•

Dear players,

We have come to the following conclusion regarding the list of changes and additions to the various editions of the game. Feel free to give your feedback.

For owners of the Edge of Darkness edition:

  • Access to co-op PvE mode with persistent progression (access will be given out in waves, we plan to start it tomorrow);
  • Faster insurance return;
  • Increased personal trader purchase limits by 20%;
  • Increased starting PMC karma (after it is implemented);
  • Access to a special stimulant craft;
  • Increased Charisma skill level;
  • "Nostalgia" quest line;
  • Unique PMC dogtag;
  • Unique armband;
  • Unique item with call-in mechanics - “Legacy” device:
    • Ability to call in a f
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r/EscapefromTarkov•

More feedback

PinnedDiscussion

Greetings!

Let me continue my feedback on the current situation. First of all, I would like to say that I am very sorry that fans and the game community in general are experiencing these feelings. Unfortunately, I somehow did not foresee the fact of such a reaction and now I have drawn conclusions for my future decisions. 

Now I will briefly summarize the main points:

  1. About PvE access - we decided to just open it for EoD owners for free, but we will do it in waves. As I said before - we don’t have server capacity right now. We will start this process as soon as possible
  2. We also decided that we will add MOD support for PvE mode after release of the game
  3. About the Unheard edition -
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r/EscapefromTarkov•

Hello again!

Let me clarify the situation in a little more detail regarding owners of the EoD version and access to the cooperative mode, and also other issues.

First of all, PvE gamemode this is not DLC. DLC in our understanding is the major additions to the game, including various functionality and content that are released after the official release of the game as a themed DLC pack (Scav Life DLC for example, which will add a lot of new mechanics and content for Scav gameplay and leveling).

Secondly, this specific functionality of the PvE mode is necessarily located entirely on a separate network infrastructure, because, essentially, you play on our servers, only in closed mode. At thi

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r/EscapefromTarkov•

Hello, Tarkov citizens!

To honor the owners of the EOD version and their indelible importance and role in the EFT universe, we plan to add the following new unique features to the EOD edition:

  • Faster return of insured items
  • Increased personal trader buying limits by 20%
  • Increased basic PMC karma (when it will be implemented)
  • Access to unique hideout craft
  • Increased basic charisma skill
  • Special quest line with increased pockets side as a reward
  • Ability to skip 2 daily quests per day free of charge
  • Unique dog tag
  • Unique armband
  • Unique set of clothing
  • Unique “Legacy” device
  • High priority matching for EOD owners for 6 months
  • Access to offline PVE for EOD owners fo
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r/EscapefromTarkov•

about purchasable stuff

PinnedDiscussion

So, the thing is that we want to add purchasable options for EFT players cause:

  1. we removed EOD version and some of the EOD features need to go back (offline coop for example)
  2. the game is running for 8 years without any additional flow (you just buy and play it forever - and it’s pretty unique situation for a game such as EFT)

In the upcoming patches we want to add:

  1. stash expansions for every version available (up to 28 additional lines of stash space)
  2. clothing early unlock
  3. ability to play offline coop (EOD feature)

there will no ingame money, items, weapons, gear package purchases and so on. No boosters also.

Also about stash expansions - later you will also have an option

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r/EscapefromTarkov•

vote up!
we are thinking about to keep it and add as the weather event.

Also we are aware of issues, everything being noted and will be fixed right after we have this small holiday break!

thank you!

1813

r/EscapefromTarkov•

Hello, everyone!

Happy to see that you are enjoying the game right now. We put a lot of effort in it!
Thank you for your support this year and Happy New Year!

Wishing you only the best!

your BSG

1.5K305


r/EscapefromTarkov•

Hello again! This is Nikita, Battlestate COO and game director of EFT.

I answered a lot of questions here and decided to move to this separate post.

So, ask your questions here or vote others for visibility. I will try to answer on the daily basis.

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r/EscapefromTarkov•

For those, who is constructively waiting for updates related to HOT topic.

  1. We increased the overall "detected-banned" speed of anticheat. Some of the cheat users are still being collected in the banwaves
  2. We already pushed 2 updates related to our hack detection tools, as well as battleye pushed two updates for it's own detection system for the last 2 days (further - more)
  3. We will continue to post ban lists more often just for you to check
  4. Notification feature that if a player was banned in your report is in development
  5. RMT sellers/users are being banned (as always). Added more detection methods to that.
  6. Any major changes to AC we study will cripple the game for many other
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r/EscapefromTarkov•

First of all - hello everybody! It's been a long time I was off reddit.
Every time for a long time, unfortunately, one way or another, a problem with cheaters pops up. And people immediately start blaming us for not caring. They begin to bury the game, us and generally say things that are sensitive to us. Therefore, I will not write essays for 1000 words here now, but I will simply say point by point key moments:

  1. We have always been concerned about this problem and the work to catch cheaters is always going on. They usually come in waves.

  2. Right now we ban several thousand cheaters a day and usually most of them are blocked after playing a little.

  3. Battleye anti-cheat continu

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r/EscapefromTarkov•

Hello, friends.

We again decided to collect centralized player feedback here on reddit. The point is that you write what annoys and bothers you in the game at the moment. Please write about what is really in the game right now, vote for the messages of other players to increase visibility.

I will also write a short development status.

Now we are busy with patches with fixes and we are working on the accumulated technical debt. In addition, the most active development of the remaining major features, the Streets of Tarkov and the Arena, is underway.

After some time, we will again make TarkovTV live, where we will tell you in more detail what we do and what our nearest plans are.

I wo

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r/EscapefromTarkov•

Hello!I want at least clarify what is going on.

  1. Yes, we are overloaded and no - it's not related to twitch drops. When the patch 12.12 was uploaded, we had more CCU and load on the backend overall than now
  2. Some of you understand that some problems become apparent only under heavy load (what is happening) and we can't "just buy more servers to fix the issues"
  3. This heavy load moments occur starting prime time (obviously) and it's far heavier than the old times (1,2 years ago) cause the game got more complex
  4. We are working on identifying the nature of the problems and on means and methods to reduce the chance of these problems occurring by replacing hardware, eliminating unstab
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r/EscapefromTarkov•

Hello, everybody!

It's been a long time without status reports and it is not meant that we do nothing. On the contrary, we are so immersed in colossal volumes of work that we do not have time to exhale.

Here is a status report on what is going on and what are we focused on right now.

  1. Patch 12.11.5. Intermediate patch with fixes and optimizations
  2. Patch 12.11.6. Unity 2019 migration and DLSS support
  3. Patch 12.12.0. Lighthouse location, daily quests, Inertia (there will be ETS test), VOIP (there will be ETS test), next weapon malfunctions iteration, new weapons and other stuff.
  4. Patch 12.12.5. Lot of QoL improvements and additions.
  5. Other intermediate patches with hotfixes, vis
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