There has to some commonly accepted best practice way of the best way to handle a queue. But I couldn't find it. I have a nodejs backend. Upon a request either the result has already been calculated or there is a computation to be done that can take a few minutes. And only a limited amount can be done at the same time so I wanted to implement some kind of queue system to improve UX. Starting a websocket connection kind of feels wrong, but so does having the frontend ping the backend every x seconds. Thoughts? Any preexisting frameworks/known good solutions?
ubermoth
u/ubermoth
I know there are 3d models. But those are just tri's. I'm looking for cad files. They did release them for the previous controller but either haven't yet or I couldn't find them.
Platform(s): PC, Probably available on windows 95.
Genre: Puzzle/Combat
Estimated year of release: 1997-2001
Graphics/art style: 2d top down sprited world laid-out in a grid. All sprites the size of one grid element with characters slightly smaller, camera centered on the room. The entire screen where you couldn't walk was filled with embossed squares and were effectively walls.
Notable characters: You the player occupied one square and your weapon an adjacent square. NPC's did not have weapons.
Notable gameplay mechanics: Your character moved from square to square(probably arrow keys) and hostiles would move one square towards you whenever you either rotated(to
In honour of HUGE being split in half, a model of huge that can be put back together.
thingiverse.com/thing:3113381The artists "Start" and "Ready" have several 1min30 songs in the top 100. Start with Capital city names as song titles and Ready with the elements as song titles. Anyone know how this is possible?
You've reached the end of this feed.

![[SPOILERS] foreshadowing someones death?](https://i.redd.it/5vjkb6w67hs21.jpg)