ubermoth

u/ubermoth


r/AskProgramming•

There has to some commonly accepted best practice way of the best way to handle a queue. But I couldn't find it. I have a nodejs backend. Upon a request either the result has already been calculated or there is a computation to be done that can take a few minutes. And only a limited amount can be done at the same time so I wanted to implement some kind of queue system to improve UX. Starting a websocket connection kind of feels wrong, but so does having the frontend ping the backend every x seconds. Thoughts? Any preexisting frameworks/known good solutions?

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r/tipofmyjoystick•

Platform(s): PC, Probably available on windows 95.

Genre: Puzzle/Combat

Estimated year of release: 1997-2001

Graphics/art style: 2d top down sprited world laid-out in a grid. All sprites the size of one grid element with characters slightly smaller, camera centered on the room. The entire screen where you couldn't walk was filled with embossed squares and were effectively walls.

Notable characters: You the player occupied one square and your weapon an adjacent square. NPC's did not have weapons.

Notable gameplay mechanics: Your character moved from square to square(probably arrow keys) and hostiles would move one square towards you whenever you either rotated(to

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